I try not to get excited by Kickstarter projects, I really do. So often they promise the stars, encouraging us to throw piles of money at often unproven developers in the hope that one day their ethereal promises will flourish into something wonderful. But other times I just can’t cope – I watch the videos, read the descriptions and then sulk because I’m probably not going to be able to play the game for at least a year.
Several days ago The Mandate passed its Kickstarter goal after a rather tense fund-raising campaign that at times looked like it wasn’t going to succeed. But it did, and I’m glad, very glad that it did, because this is one of those projects that after reading their proposal it’s very difficult to do anything other than say ‘yes, one of those, please.’