I’ve tried a couple of Monster Hunter titles, including the mega-hit World which opened the game to a whole new audience. However, I’ve never really clicked with the titles in the past, finding them lacking direction and boasting an overwhelming number of combat mechanics.
Now, having played the Monster Hunter Stories 2: Wings of Ruin trial on the Switch over the past few days, I’ve potentially found my style of Monster Hunter game.
Following the announcement of Battlefield 2042, DICE teased a new mode which will be a love letter to fans. While we’ll have to wait to see what that turns out to be, but in the meantime I’m sure that there are plenty out there who want to play some of the older games in the series. Help is at hand, especially for playing Battlefield 2 and 2142 online, though 1942 and Vietnam are more complex.
During a camping holiday with your family, your wife and two young children vanish into the darkness without a trace. With no help on offer you head towards the only source of civilization for miles around – a mysterious old mansion nestled at the edge of an equally mysterious lake. …
The word ‘Reiterate’ is defined as being the act of repeating a task or action until hitting a set of spikes for the thousandth time causes you to scream and throw something.
ReIterate() on the other hand is a fast-paced 2D platformer by Zayne Black of Black Country Games. Citing his influences as Kuso and N++, it’s a game with simple graphics but a focus on precision and fluidity, two things I’m not particularly good at. Controlling a tiny little man in his endless quest to go to the right, you must overcome a series of deadly obstacles in order to reach the end of the level. …
Going Medieval, a colony builder set during the 14th Century, has had a phenomenal first week in Early Access, selling 175,000 copies. It’s a charming little game which I sunk a few hours into over the weekend, and came away with all of my ‘Sims and SimCity in the dark ages’ fantasies fulfilled. Well, this is a bit more hardcore than those two behemoths. and selling so many copies in the first week is a massive achievement. Hit the break for my hands on impressions.
It’s been a few weeks since I completed the main storyline of Control, and perhaps coincidentally the same amount of time has passed since I paused my X-Files re-watch. After completing the main story I decided to pause before making a decision on whether to embark upon the DLC. Reflecting on my time with Control, I think I will make an effort to work my way through the DLC.
Would I contemplate sinking my teeth into the DLC if it wasn’t for the Assist Mode that came with a large update to the game back in August 2020? I think not.
As Resident Evil Village fast approaches, Ross is going to be revisiting some of his favourite titles from a series that has undergone many permutations since 1996—from survival horror to white-knuckle third-person action—reinventing itself whenever the formula became too staid, to varying levels of success. But when it works, it really works.
The introduction of Detective Francis McQueen and his sidekick, Officer Patrick Dooley, in 2017’s comedy horror point-and-click, The Darkside Detective, was an unexpected delight. The strange and kooky world of Twin Lakes didn’t take the ‘horror’ bit all that seriously; it was much happier indulging obscure film references and finding innuendo everywhere.
And we were all the better for it.
The sequel, A Fumble in the Dark, is much the same, only bigger and carried off with a confidence born of its developers knowing they’ve crafted a winning duo, milking it for all it’s worth – albeit a little too much at times.
Since Dorfromantik released into Early Access towards the end of March, I’ve been playing a decent amount of this village builder. When I brought word of Dorfromantik a couple of weeks ago, I described it as a peaceful stress-free game that sounded like bliss. After a few hours of play, it certainly is blissful, and wonderfully relaxing.
Over the weekend, the team at Toukana laid out their plans for their time in Early Access in more detail. The first phase will see a number of updates squashing bugs and improving general accessibility and usability, but the second phase is more interesting.
The second phase will comprise two content updates, the first will see a creative mode land which I am very keen to see, while the second update will add new biomes, tiles and challenges. The team are still planning a full release in mid/late 2021, and I’ll be looking to deliver a Verdict at that point.
Back in January we wrote about Commanding Nations, the Command and Conquer: Generals inspired RTS that had been in the works at Seven Volts for two-years before breaking covers in January. The team are still quite some way away from launching their Kickstarter, and are currently focused on building their community and getting news of their game shared through word of mouth.
Here I speak with Seven Volts CEO, Pourya Arami, about how the Seven Volts crew came together, their love of Command and Conquer and details of Commanding Nations itself. Hit the break for the full Q&A.