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Retrospective – Soul Reaver 2 (2001)

Retrospective – Soul Reaver 2 (2001)

“But suppose your throw a coin enough times – suppose one day it lands on its edge.”

The opening to Soul Reaver is seared into my memory. No matter how many times I watch the introductory cutscene, the booming synth pulls me right back into the Gothic tableau of the Legacy of Kain universe, as if I were discovering it anew. With slick narrative efficiency, it sets in motion a tale of vengeance that spills out across time, daring its protagonists to challenge the apparent indomitability of fate.

And dare they do.

Yeah, I adore Soul Reaver.

So. Soul Reaver 2, then. A challenging game to write about, frankly.

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Retrospective – Soul Reaver (1999)

Retrospective – Soul Reaver (1999)

I’m really into games preservation. It’s important. So, I was quite surprised to see Crystal Dynamics’ Legacy of Kain: Soul Reaver had been temporarily pulled from the Steam store by its new owners, Square Enix. The Steam version of Soul Reaver is a tedious chore to get working; it’s not something I can recommend in its present state. There are fixes for the patient, but even when applied there’s no guarantee you won’t run into more problems. My hope is that Square Enix are working to make it playable again, which would be just wonderful.

Because Soul Reaver is something of a Gothic masterpiece.

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