The city exists in silence. With no cars filling its streets and no pedestrians walking its pathways, I am alone.
Only an eerie silence fills the endless streets and avenues. Towering, featureless buildings line countless streets, their menacing white faces glaring down upon those daring to walk in their shadows. What am I doing here? I’m not quite sure. With no street signs and no road markings, I am wandering an endless maze of urban living, through a place I know only as Subversion.
I’ve been playing a lot of Uplink recently. It’s a very confusing, brilliant, terrifying game. For those of you not in the know, Uplink is a game were you play a rookie hacker on your way to the big money. You start out taking jobs to steal files from mostly unprotected servers, and work yourself up to hacking bank accounts and taking over government databases. The most brilliant thing about it, though, is that it creates all the staples of a great game; tension, excitement, strategy and a compelling narrative without ever giving you more than a few task bars, a world map and some text. It’s a triumph of mechanics over aesthetics, and it’s the antithesis to games like Crysis and Call of Duty.
To begin with, I was thinking I could do some really cool stuff and compile all the information currently out on Subversion into a handy post for those not in the know, with some intelligently educated guesses about just what the game will involve. Unfortunately, there really isn’t that much out in the wild, even with Chris from Introversion releasing 15 (count ’em!) different updates about stuff they’re doing with the game. So far, I’ve figured out it will feature procedurally generated cities, and may have people in it. Apart from that, all I can tell is it looks fucking awesome. Some slightly more detailed analysis through the jump.