“We plan to give people a sense of freedom and a prosperous world. In practical, historical terms, that’s about as good as it gets.”
There’s really nothing all that cool about cyberpunk visions of the future. They are dystopian nightmares of relentless technological progress at the expense of the human condition and the accumulation of vast wealth by a small, unaccountable few as billions live in squalor. It’s hell, and we can say that with even greater confidence than the genre’s pioneers: we’re living it now.
Last week Ion Storm’s classic first-person RPG Deus Ex turned 20. The week before that I had written about the game for the first time, having played it through again over the winter, totally unaware of its imminent birthday. I don’t know why it took me just shy of two decades to write about given its enormous influence on my creative life (I first picked it up in…2002, by which time it had made its way into the Sold-Out Software range). It might be that I owe it something of a debt.
But so much has been written about Deus Ex over the years that I knew there was little value in going over the usual talking points. I decided instead to explore what it was like to be a part of this most immersive of games, with its rich, conspiracy-laden world. It meant venturing into the margins of its story, where a surprising amount of Deus Ex’s…let’s say purpose resides. And it meant talking about two characters that have always stuck with me and to whom I wished, in some small way, to tip my hat.
So, here it is. Happy birthday, Deus Ex. This was for you, in more ways than I knew.
Following its release last July on iOS and Android devices, Deus Ex: The Fall will launch on PC via Steam this March. The new version will receive a host of additions such as updated AI, an improved tutorial, Steam achievements and badges and improved graphics optimisation. Microtransactions, which are present in the iOS/Android versions, have also been removed for the PC version.
Deus Ex: The Fall will release on March 25th 2014. As a bonus anyone who pre-orders the game will also receive a free copy of the original Deus Ex: Game of the Year Edition, which I recommend to anyone who is into old school action/shooters and can handle the now ancient graphics.
Unfortunately one thing they have yet to update is the trailer, so here’s last years launch trailer instead.
Deux Ex: The Fall is the fourth game in the Deus Ex series, the first of which has been released exclusively for iOS devices today. Set in 2027 the game follows a new protagonist Ben Saxon who was a former member of the British SAS and an augmented mercenary.
The story is a direct follow up of the book Deus Ex: Icarus Effect, which in turn tied in with 2011’s Deus Ex: Human Revolution, expect to see recurring characters and story themes. As the video below will show you, the gameplay looks startlingly similar to that of Human Revolution and it’s a wonder to me why the developers have chosen not to release this on consoles.
Chris is off this week putting the world to rights. As a result, I get the honour of ushering in yet another week of gaming here at Reticule towers. This week, I’ve been healing the sick in Surgeon Simulator 2013, Edcrab’s confusingly travelled back in time to the dystopian future of the original Deus Ex, and Kevin’s been exploring pastures new and old in Path of Exile and Mass Effect.
In the past few years the trend for releasing classic old games in shiny new HD has risen dramatically. So too has the release of prequels to classic series like Halo and Deus Ex been on the rise. So why is the gaming industry taking us back to the start of the last generation of games? Is it a step back in development or a way to remember better times? …
Deus Ex: Human Revolution has captured the imagination of a few of us here at The Reticule, whenever I boot up Steam I always see a handful of us madly playing away. So, I called the troops together to share some of our thoughts on the game. Beware of minor plot and mechanical spoilers.…
This video is a must watch for any Deus Ex fans, any for people who are interested in the current, and future development of prosthetic limbs and eyes and the possibility of introducing cybernetics to the human body. This 12-minute documentary follows Rob Spence, a film-maker commissioned by Square-Enix to investigate prosthetics, cybernetics and human augmentation.
Rob is something of a human cyborg, after losing one of his eyes, he had it replaced by a wireless camera. This is a very interesting snapshot of what the future may hold, the firefighter mask is especially Deus Ex style. There will be a four-minute cut of the documentary shown on Sky Sports in the UK on the 27th and 28th of August.