AdventureX 2013 is nearly upon us and among the attendees at this years event are Fictiorama Studios with their new game, Dead Synchronicity.
Dead Synchronicity tells the story of the ‘Great Wave’ a chain of natural disasters that have changed the course of mankind and caused chaos and destruction to the inhabitants of the world. The army and government have flexed their muscles and taken authority over the survivors willing or not. Mysteriously they also seem to be the cause of an illness, of which the sufferers are called ‘Dissolveds’. This illness advances the sufferers cognitive skills far beyond normal levels, but ultimately leads to their gruesome death.
Is the army carrying out experiments on the people it claims to be protecting or is there something even more sinister behind the mysterious circumstances? You the player take control of Michael, a man who has lost all memory of his past, as he tries to discover just what led to the collapse of human civilization and the world he once knew.
Dead Synchronicity is available to play at this years AdventureX London held on 7th/8th Dec.
It seems like only yesterday that every potential SaGa, Mana and Vagrant Story revival at Square Enix found itself under the Final Fantasy banner in order to capture a little more marketplace enthusiasm. From the international renaming of SaGa titles in the early years through to the incongruousness of whacking Final Fantasy onto the Crystal Chronicles sub-series of action RPGs, for decades the premier JRPG company leant heavily on their most successful marque.
IGN have released an exclusive Dark Souls 2 gameplay demo earlier today. Whilst looking very similar to the previous game, it’s apparent that a lot of improvements have been made both visually and gameplay wise. These are talked about during the demo by Yui Tanimura, director of From Software and Tak Miyazoe, Global producer of Namco Bandai. Hit the break to see the full 12 minutes of gameplay.
A number of screenshots were also released earlier today to coincide with the video. These can be found here courtesy of Eurogamer.
Today I get to play as the most resilient, strong stomached and crazy assed character of all time. That’s right, Isaac Clarke is back in this years Dead Space 3 and I intend to give you the full lowdown of the demo I played earlier. I’d also like to point out that I’ve never played a Dead Space game before. I have however, seen a friend play the first two games and know the story pretty well.
After breaking up on re-entry, Isaac wakes up to discover himself stranded on the hostile plains of Tau Volantis with Ellie and the crew scattered, or possibly dead. The weather is harsh in this area, with snow and debris of the ship lying all around. Our only option is to press forward in hope of finding the missing crew members and a way to survive.
It’s evident in this first area of the demo that Dead Space 3 has received a big improvement to the visuals since the last instalment. The character models and surrounding area, although slightly masked by the weather conditions, look very impressive. The initial music adds to the atmosphere well.
Moving on I encounter some Necromorphs using the weather conditions to their advantage. Being a first time player I expected to struggle initially with the controls, but one quick look at the layout had me set for the duration of the demo. I noticed that a side roll has been added in for more maneuverability when dodging incoming enemy attacks which is a nice improvement. Combat seems to be as intense as ever and with multiple enemies advancing on you quickly, stasis is at vital as ever.
The variety of weapons has increased greatly and included in the demo is the new assault rife gun. This seems to be a decent addition but doesn’t compare to the accuracy of the plasma cutter which I stick with throughout. The customisation of weapons has also undergone a big change. You are now able to craft your own weapons from scratch, or by finding blueprints, upgrade them and add attachments with lootable scrap items found while exploring. Guns can even be added together if you so desire.
A new edition is a group of human enemies fighting under the S.C.A.F. logo (Visceral Games should really keep up to date on their British slang). These humans are hostile to Isaac for whatever reason and use assault rifles much like the one I mentioned earlier. I also noticed a number of new Necromorph enemies throughout the demo, including dead S.C.A.F. members.
The best set piece of the demo comes near the end when Isaac is trapped in the immediate vicinity of a huge rotating drill itching to turn his body into a rag doll. In order to escape you have to fight off waves of enemies and solve the puzzle of turning off the drill itself, which I wont spoil in case you wish to play. This is another brilliant showcase for the visuals and intense combat. Even when the drill is at high speed and filling the entirety of your screen you can still pick out enemies and see where to move to avoid being minced.
After completing the demo I have very few gripes from what was an intense, visually stunning and well designed portion of the game. Normal difficulty (which was the only option available) was just a little to easy for me however. Whether or not this was done intentionally for the purposes of the demo or not im not sure, but being able to try at a all difficulties would have been nice.
I also didn’t get to try co-op, but I’m not sure it would be the kinda thing I would have enjoyed anyway. Scary and intense games are always best played alone, with your imagination running wild at every sound and shadow. Playing with a co-op parter might detract from the atmosphere a little.
The demo certainly pulls out the stops when it comes to making you jump. The scariest moments are often not when you have enemies all around you, but when everything is quiet and you’re waiting for the next attack. It’s at these times the music and eerie noises play their best part at creeping you out.
The Dead Space 3 demo was released today, exclusively to Xbox 360 owners who registered their interest and their details on the official website. It will be made available to everyone from the 22nd of January.
It’s not all blood, gore, rats and farming equipment at Reticule Towers. Sometimes it is pleasant to pick a game with a slower pace, gentle music and some pretty pictures and Jason Roberts’ Gorogoa – winner of this year’s IndieCade Visual Design Award – fits that description to a tee.
This is a pleasant surprise. Far more present than ending a turn with no action points left only for a posse of extra-terrestrials to step around the corner with plasma rifles blasting. Fingers crossed that doesn’t happen to you.
In a rare event for the medium these days, but which appropriately reminds us of what was common place back in 1994, Firaxis Games has released a demo of XCOM, their upcoming remake X-COM: Enemy Unknown. The demo can be acquired from Steam (5.5GB) while you wait for the full game’s release on 11th October. …
Being a fan of Formula One and wanting to play a F1 game are two entirely different things. In my opinion the games that I have seen in the past haven’t delivered the excitement and tension I get when watching the races on TV, and don’t convey the same feel of complete precision and total control that the drivers have over their extremely powerful cars. That is until now. I’ve been following all the press releases and developer diaries from Codemasters game this year with a close eye and they seem to have been making all the right changes. Introducing some great new features such as the Young Driver Test that feature in the real F1 world, brings a new sense of realism and for the first time an eagerness to play a F1 game. The following is my first impressions after playing today’s demo release from Codemasters F1 2012.
After first setting up your character the demo puts you in a MacLaren car ready for the Young Driver Test in Abu Dhabi. The YDT goes through all the basics of controlling the car, things like cornering, acceleration, breaking and how to use features like KERS and DRS. You can also free drive round the whole track in wet or dry conditions to test different settings. The full YDT is not available in the demo as the whole second day of the test is missed out. During the second day you can expect more performance testing, learning about tyre conservation, systems tests and wet weather tests.
The YDT seems like a good way to ease in anyone who hasn’t played any F1 games before like myself, but could become a little grating for any veterans of the series or anyone who already knows a lot about F1. The videos provided during the test are informative but actually getting out and trying it all is where the real fun is and makes the video sections seem a bit pointless. Simple things like being able to drive your car out the pit lane and into the starting position would make the experience all that more realistic, and while you can view this if you choose, you are unable to control the car until out on the track proper.
Moving onto the second part of the demo and I’m now placed in the Williams team for qualification in Monza. There is a lot of useful information in the build up to the qualifying and race itself which I like a lot, adding to the build up of your qualifying lap and the race itself. You can receive mail from your team about your performance and any goals they might have for you in the race ahead, view weather conditions, and watch a Hot Lap video with commentary. The Hot Lap videos are a very good idea that are unfortunately not delivered in the best of ways. A lot of information is thrown your way in just a few minutes and there is no way to pause or rewind the video to take another look. It would also be nice if the video could be viewed in full screen instead of half screen with the track layout in the other half, a mini map on a full screen would be much more effective.
Car tuning and customizations are something that have been restricted for the demo but look to be very in-depth if they are all available in the main game. Before a race you can alter all kinds of aspects of the car such as front and rear wing aerodynamics, suspension height, tyre selection, gear changes and how much fuel you have on board at any one time. You also have all the usual driving assist options such as ABS, manual or auto gear changes and breaking assists. Interestingly you can also choose a rival driver for the season allowing you to set your own goals of beating the driver in a race and in the season as a whole.
Once setting my fastest lap and placing second on the grid (must have been beginners luck), it was time for the real race. For the purposes of the demo you play in Season Mode which is a shortened version of the full career mode. The season is ten races long and only five laps per race. It started off well, handling was a little unstable as I was using a controller and so hitting the perfect apex and sticking to the race line was a little tricky but quickly getting used to how KERS and DRS worked gave me a valuable advantage and I pulled in front in my first lap. Pulling ahead of the pack by a few seconds I was starting to get a bit ahead of myself and pushed my speed too much, making a few mistakes. Luckily the Flashback feature allows you to rewind the race a certain distance before your mistake and let you try again. This may seem like cheating but fortunately you can only do this four times a race and I found myself having used all four Flashbacks by the time I was on the fourth lap.
With just over one lap to go I messed up again and found myself in the gravel with no way of altering my mistake. Pushing back onto the track it got even worse as I almost caused a collision with Vettel and was awarded a time penalty. Now back in sixth place I pushed my KERS and refocused for the final stretch. Gaining one place during this lap I noticed that not having any music or much team chat over the radios was a little strange. The noise of the engines and the odd screech of tires was all that was audible and realistic as this may be, over the course of forty or fifty laps of a full race this could become very tiresome. I finished the race in fifth place but was pushed to twenty-first due to my time penalties.
Racing without a proper steering wheel is the biggest grumble about the racing control. The various customisations I could make to the handling and assists helped but ultimately this would be a totally different game when played with a wheel which I don’t have. The game immersion is really good giving you lots of information in the build up to the race and allowing you to adjust accordingly. As I mentioned before this could be improved by small things like allowing you to control your car when leaving the pit and lining up for the race start or being apart of the pre race interviews that you see on the BBC. The menus and overall layout is clean and well explained and made making any adjustments easy. Equally if you’re not fussed with all the pre race waiting around and just want to get out there you could set the game to easy and use quick set up options.
The F1 2012 demo was played on the Xbox 360 and is available to PC and PS3 owners over the next couple of days. The full game release will be on September 21st in Europe.
Codemasters Release New F1 2012 Screenshots Ahead Of Today’s Demo Release
Codemasters F1 2012 demo is out today for all Xbox 360 owners, and I for one can’t wait to try it out. The game is set to be the most realistic of the series with a host of new attributes that feature in the real world of Formula 1. That feeling of driving your first F1 car, setting your fastest lap, and lining up on the grid for your first race must truly be amazing and Codemasters game is probably the closest most of us will ever get to taking control of an F1 car.
The demo allows us to try out two of the new features included in this years game, the Young Driver Test mode and the first race of Season Challenge at Italy’s Monza track. Codemasters have released new screenshots of Monza and news of a competition with more details to follow on their Froums.
The demo is due for release for PC owners via Steam tomorrow with EU PS3 owners having to wait until Wednesday.
If you’ve tried out the demo let us know your thoughts in the comments below.