Back in January we wrote about Commanding Nations, the Command and Conquer: Generals inspired RTS that had been in the works at Seven Volts for two-years before breaking covers in January. The team are still quite some way away from launching their Kickstarter, and are currently focused on building their community and getting news of their game shared through word of mouth.
Here I speak with Seven Volts CEO, Pourya Arami, about how the Seven Volts crew came together, their love of Command and Conquer and details of Commanding Nations itself. Hit the break for the full Q&A.
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The return of the Command & Conquer brand last year with the remasters of the Tiberian Dawn and Red Alert was met with a warm reception, and served to breathe new life into the C&C forums on Reddit. My casual monitoring of those sub-reddits led me to stumbling across a post about Commanding Nations. This is a prospective indie RTS from a team known as Seven Volts Games which is drawing inspiration from Command & Conquer: Generals, what was a divisive game in the community at one point but has had its image rehabilitated following the disaster of Tiberian Twilight.
From looking at the official site, Commanding Nations is at a very early stage in development, but the team will be launching a Kickstarter soon. I’ll be keen to see how things pan out once the Kickstarter launches, and whether the team gets the funding they need to push on with development. For those who yearn for a certain era of RTS though, this might be one worth keeping track of.