Following the announcement of Battlefield 2042, DICE teased a new mode which will be a love letter to fans. While we’ll have to wait to see what that turns out to be, but in the meantime I’m sure that there are plenty out there who want to play some of the older games in the series. Help is at hand, especially for playing Battlefield 2 and 2142 online, though 1942 and Vietnam are more complex.
It’s New Year’s Eve, and about time that I finished my series of entries in Our Year in Games. Through the first two parts of my chatter, I covered games from the last couple of years that I had spent quite some time playing this year, while in Part Three I covered three highlights from games released this year. Now, I have three further games released in 2016 that I want to talk about. Hit the break dear reader for musings on Battlefield 1, Hearts of Iron IV and Dishonored 2. …
I’ve played every Battlefield game apart from the first Bad Company and Hardline. I’ve tried every game online apart from 1942 and Vietnam and I think Battlefield 1 might have the best online action of the series since Battlefield 2, a game which I still rate as one of the best (though flawed) online shooters. What I like about Battlefield 1 is that it has stripped away some of the excess fat that had grown around series over the years, while also improving in some key aspects.
After playing the open beta and goings hands on at EGX, I wasn’t convinced that the game would succeed in multiplayer. Having played it online on live servers, I can say that it works. It isn’t perfect, no Battlefield game would be complete without its fair share of bugs (though I haven’t experienced any game breakers so far), and complaints about balancing.
Bug wise, I’ve experienced a few niggles with the squad system. In one round I couldn’t join any open squads, or even create my own. There is also the trouble of people locking squads when joining a game as a party. For a series that had a great squad system in Battlefield 2, it is frustrating that problems are still arising.
The balancing concerns lie around the Behemoths that can come to dominate a map, but despite inflicting heavy casualties, they won’t always turn the tide of battle back in the losers’ favour. A team with any modicum of sense will quickly set out to destroy the Behemoth and in most maps, there are plentiful ways of doing so. Planes are plentiful on maps where an Airship can appear, while a combination of fast attack boats and planes can quickly take down a Dreadnought.
I’m not convinced that the Armoured Train is suitable in all circumstances though. In one fight through the Argonne Forest (one of the finest infantry maps), one of these beasts appeared towards the very end of the round. It didn’t appear early enough to swing the tide of battle, but on a map without any other vehicles, it could prove to play too decisive a role in the action.
While I’m not over the moon about the Behemoths, I am suitably impressed by planes, something I haven’t been for many a year. Not since Battlefield 2 (and only during some patches) have I felt that planes complement the battle waging on the ground without being a depressing tank-busting sight or feeling that they live in an entirely different game with maps too small to handle their speed.
This is where the setting of Battlefield 1 shines (as much as that makes me cringe to write considering it is set during The Great War) as their slow speed means even amateur pilots like myself can keep them in the air for more than twenty seconds, and their fragile airframes remove the need for dedicated anti-air tanks or equipment. Gang together with some friends and you will soon do enough damage to a fighter to take it down, while working with pilots, you can help rid the battle of pesky lone snipers.
Another neat trick that applies to both planes and armour, is that you can only spawn into one from the spawn screen (where you can select the type of plane or tank you want). Gone are the dark days of Battlefield 2 where hordes of fly-boys and tankers would hang around at the main base waiting for their desired weapon of destruction, oblivious to the wider battle. With the spawn timings of the vehicles seemingly random, you are doing your team a disservice by waiting at the spawn screen for one to appear.
The ground action itself it thoroughly enjoyable, as it often is in Battlefield games. But the change in weaponry from modern automatics to bolt action and early semi-automatic rifles and ratty-tatty light machine guns is welcome. The changes just slightly alter the pace of the action, bringing it down just a touch. You don’t feel like you are playing a different game, but it’s enough to bring things back to the days of Battlefield 1942, a game I played for hours on end against the bots.
The action is of course aided with some very fine maps. During the open beta, I wasn’t convinced by the Sinai Desert map in Conquest mode, but close it down for a game of War Pigeons or Rush, and it feels just right. The Argonne Forest is a formidable infantry grinder full of bunkers, trenches and dense foliage to hide in. Monte Grappa is full of Alpine charm and offer a brilliant mix of air, ground and armoured warfare. Clambering around the rocks and knifing an unsuspecting sniper is delicious. Amiens offers a city environment waiting to be blown to smithereens while Ballroom Blitz is a majestic tour around French grandeur. Until the bullets fly.
What is perhaps best is the way the maps alter depending on the game mode you are playing. Playing War Pigeons (effectively a capture the flag without home bases) in the Sinai Desert focuses the action on the town, while Rush (with telegraph stations replacing M-COM stations) sees you advance from the desert outside town offering a mix of everything you want if you progress as an attacking force.
The heart of multiplayer though are Operations, a game mode complete with narration during loading to set the historical context and adaptable instructions from generals depending on how the course of battle plays out. They best described as a mix of Conquest and Rush and each Operation is spread over two or three maps, depending which one you choose.
The attackers have three attempts to conquer the four or five sectors on each map with each death ticking away at their ticket count. If they can’t conquer the map in their three attempts, they done for. The defenders have unlimited tickets, and must prevent the attackers capturing the flags at strategic points in each sector. Lose control of the sector, and the battle moves onto the next part of the map.
Operations are a great blend of all the elements that make Battlefield great, and are the one game mode where a Behemoth feels like it justifies its place in the action. Team work is required to capture and hold the control points in each sector, and medics are essential for the attackers to prevent their tickets bleeding away. As the front-line changes through the action, you get to experience every aspect of the majestic maps that DICE have crafted. Ballroom Blitz takes you from the trenches outside the Château, to the outer courtyards then the middle of house itself. Finally, you end up attacking the gardens at the rear to complete a truly astonishing battle.
One of the more understated changes that DICE have made with Battlefield 1 has come with the changes to the progression and unlock system. You still receive stupidly large amounts of points for every interaction (bring back the 2 points for a kill from the early games please), but you can now target different medals to achieve through the week with a medal rewarding you with a hefty bit of bonus XP. Medals have various stages to complete, with a stage being as simple as getting 10 kills in a round or more specific such as reviving 20 squad members. The medals rotate on a weekly basis, each with different requirements, and they will surely have the long-term aim of promoting team and squad cooperation, along with class diversity.
Classes have been pared back to Assault (with anti-armour tools), Medic (to revive and heal comrades), Support (heavy weapons and ammo supply) and Scout (snipers) along with Pilot or Driver kits for spawning in planes or vehicles. A simple, and clear, mix of roles and responsibilities that players will become more accustomed to over time.
As you progress through the ranks, you will also progress through Class ranks, both of which will unlock different weapons for purchase with War Bonds (earned with promotions). Some weapons are Class specific, while others can be used across the classes. And unlike previous games in the series, there are a sensible number of weapons to unlock (many are simply variations on a Factory weapon model) with a limited number of attachments for each.
I’m all for cutting down on the number of unlocks and customisation options, in recent years across the FPS genre the number of different weapon configurations has become something of joke. We will never go back to the straightforward days of 1942 or Vietnam, but we have a fine balance here.
I have no doubts that Battlefield 1 won’t be for everyone. Some will miss the modern weapons and vehicles, others will find the slight change in pace of the combat frustrating. On the whole though, DICE have done a stupendous job with Battlefield 1s multiplayer component. There are some stunning maps to behold with the game modes offering a pleasing variety to the action. Weapons and vehicles (especially the planes) are generally, well balanced, and I for one haven’t experienced any game breaking bugs. It’s disappointing that the French and Russian armies aren’t present yet, and I’m holding out hope they will appear along with some singleplayer, but overall? This is a great game.
The Verdict – Red Mist
Platforms Available – PC, PlayStation 4, Xbox One
Platform Reviewed – PC
Review based on code supplied by PR. Head here for more on our scoring policy.
When EA first announced Battlefield 1, I had concerns over how they were portraying the Great War. I wasn’t the only one who expressed misgivings, and others have put forth their opinion in the past week. But having played through the singleplayer War Stories, I think DICE have paid the events of 1914-1918 the respect they deserve. …
I covered all the nastiness that has been going on recently in my Editorial from Friday night, so I won’t dwell on that. I think the big news from the past week was the announcement from Nintendo that they are releasing a new model of the 3DS and 3DSXL…which is an interesting proposition. The new machine features a second analogue stick which the handheld has been crying out for since launch along with NFC capabilities which will let the device work with Nintendo’s new Amiibo figurines. There is also the small factor of an upgraded CPU, which in turn means that the upcoming Xenoblade Chronicles port will only be available on the new and improved machine. That doesn’t sound very Nintendo-like to be, previous hardware revisions for the 3DS have all been fully compatible with each other. I foresee this causing a lot of confusion if more games go the way of Xenoblade. Even worse, we won’t see the new 3DS machines until next year here in Europe.
Once you have digested that disappointment, why not hit the break to check the latest edition of Our Week in Games. …
Games journalism is moving forward and breaking new ground with prominent figures such as Matt Lees and Cara Ellison use Patreon to crowd-fund support for exploring new avenues. Matt looks to be branching into doing YouTube on his own terms while Cara is travelling and getting into embedded journalism with indies. And then of course we get articles which spend the first half talking about how to breathe. I won’t link to that, save to say I didn’t see the point. The question is, what can we do here at Reticule Towers to give you what you want. Let us know in the comments.
On a less serious note, lets get on with Our Week in Games. …
To celebrate the Battlefield series’ 10th Anniversary and the 2 millionth Premium Member, DICE and EA are giving away the one that started it all, Battlefield 1942. The official Battlefield Twitter account confirmed this earlier this evening and if you head over to the Origin website you can see 1942 listed under the demo section as being free to play.
It is just the base game without the expansions Road to Rome or Secret Weapons of WWII and it doesn’t appear to have received any updates with this free release. We are stuck with a maximum resolution of 1280×960, but it is worth it to play this game which has had such an influence over online shooters. …
The first details for the third DLC pack for Battlefield 3 have emerged on the official site along with the above piece of concept art.
Aftermath will be set in Tehran after an earthquake has struck which means we will see four new multiplayer maps already full of dust and debris. We can also look forward to cracks and fissures providing on the maps to provide cover and new paths to objectives. There will also be some heavily modified military and civilian vehicles to take for a ride, and there will also be a new game mode, no details on that yet. Before Aftermath comes, we have Armored Kill which is coming in September, more details on the vehicular DLC can be found on the official blog.
[Update]An official website is now live right here, and a press release is now available after the break.
Lo-and-behold, Battlefield 4 has been confirmed by way of a Medal of Honor blog-post which reveals that you will get Beta access to Battlefield 4 if you pre-order Medal of Honor. It should be no surprise that there is another Battlefield game, but I can see some people wondering why it isn’t another Bad Company game and instead is going to be the fourth instalment of the main franchise. This must also be a kick in the teeth for fans of Battlefield 3 who might have been hoping to further long-term support for the title beyond the current planned DLC packs. One can only assume that the Battlefield Premium pack will be involved in the future game. Of course, I might be wrong and this reveal might in fact be for Bad Company 3, time will tell. …
DICE are releasing a mahoosive patch tomorrow for Battlefield 3 which is making some changes to the awful Tactical Light and fixes a problem where a TV guided missile could be shot into its own helicopter. The whole list is copy/pasted after the jump, but there is one upcoming change which I welcome with open arms.
“Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold — that’s when the real round starts.”
Sitting on a server with only a handful of players, not being able to do anything because you are being stuck in place is awful, and puts people off joining low populated servers. If this change is brought it, it will bring Battlefield 3 into line with Battlefield 2 where you could have as much fun as you wanted before the game started properly. This will be an ideal time for you to hop onto an empty server and practice your jet or helicopter flying. Full change list for tomorrow follows. …