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Tag: analysing the IGF

Analysing the IGF: Machinarium

Analysing the IGF: Machinarium

It’s been a little while since I did the last of these, but hopefully our recent interview with Amanita Design, makers of Machinarium, was enough to tide you over. Now I’m going to go through my impressions of the game, but this time it’ll be a little different as I’ve not actually played it; everything I’m commenting on here is from videos, screenshots, and things the team have said about the game themselves. That’s not to say there won’t be…

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Analysing the IGF: Blueberry Garden

Analysing the IGF: Blueberry Garden

Blueberry Garden is easily the most difficult to write about of any of the Finalists I’ve had a look at so far, and not just because it’s something that very much has to be experienced and not merely read about. It’s mainly because I’m not entirely sure what it’s about, what it’s trying to do, or why it’s so damned compelling. Blueberry Garden is, as I said in our interview with Erik Svedang, the game’s creator, an enigma.

Analysing the IGF: Coil

Analysing the IGF: Coil

After our interview with him, I thought the time was perfect to have an in-depth look at Coil, McMillen’s entry into this year’s IGF, which has earned it’s place as a finalist in the Innovation category. It was in this same category that Gish won in 2005, so it’ll be the second time should Coil win it this year. I touched a little on what I thought of Coil in the interview, but below is a far more detailed impressions,…

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Analysing the IGF: Musaic Box

Analysing the IGF: Musaic Box

The second in a series of in-depth look at the IGF Finalists for this year’s IGF Awards, this time I’m looking at the music based puzzle game Musaic Box. It’s available for a demo at the moment through Big Fish games, allowing you an hour with the game. It’s essentially a puzzle in the most basic sense; fit the pieces together in the right way so they work together; only this time it’s not a picture you’re making, but a…

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