A month ago, I went at American McGee’s Alice with a rather snicker-snack attitude, penning a retrospective though I’d neither played the game before, nor particularly enjoyed it as I played it. Whilst ageing mechanics had a lot to do with it, I was perhaps most put out by the decade or so I’d spent assuming it was a great game wrapped around a fantastic concept. So with Alice: Madness Returns, I’ve decided to take the same prejudicial route, noting the lacking hype and lukewarm scores. And yes, I’ve disappointed myself again. Because it’s not quite as mediocre as some are saying it is.
In the journalistic charter on retrospectives, there’s probably a clause that says you have to like the game you’re writing about. Especially considering that the reason for revisiting said games is nearly always as some pre-review content for an imminent title in need of those last two coffee cups of hype before showtime. That imminent title is Alice Madness Returns, a game with a title that will be covered by at least one British based games journalist with reference to the songs of a Pop/Ska group of questionable worth.