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New Video Game Releases – February Schedule

New Video Game Releases – February Schedule

Welcome to The Reticule’s definitive roundup of gaming releases throughout February 2013. All release dates stated are for the EU, across all currently available platforms. Keep this page bookmarked for easy access, as we will link all previews and reviews when we post them on the site.

Hitman HD Trilogy
PS3, Xbox 360

Hitman HD Trilogy Screenshot

Hitman 2: Silent Assassin, Hitman: Contracts and Hitman: Blood Money include over forty incredible missions for Agent 47, presented in high definition on today’s consoles for the very first time. Whether you’re a Hitman veteran re-living past glories, or a new fan who craves more of 47’s unique style of… elimination, the Hitman: HD Trilogy gives you a great new opportunity to fulfil these classic contracts.

Ni No Kuni: Wrath of the White Witch

Omerta: City of Gangsters
PC, Xbox 360

Fist of the North Star: Ken’s Rage 2
PS3, Xbox 360

Police Force 2

Special Forces: Team X
Xbox 360

Scribblenauts Unlimited
Wii U, 3DS

Dead Space 3 (Demo Impressions, Review, Awakened Review)
PC, PS3, Xbox 360

Dead Space 3 Screenshot

Isaac Clarke returns, joined by merciless soldier John Carver, to chase a risky plan that promises to finally stop the Necromorphs. Together Clarke and Carver must explore the frozen planet of Tau Volantis and track down the secret they hope will end the Necromorph plague forever, all while overcoming avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and brutal elements, the unlikely pair must work together to save mankind from the impending apocalypse.

Aliens: Colonial Marines (Multiplayer Impressions)
PC, PS3, Wii U, Xbox 360

Scribblenauts Unilimited

PC, Xbox 360

SpellForce 2 – Faith In Destiny Scenario 3: The Last Stand

Metal Gear Rising: Revengeance
PS3, Xbox 360

Metal Gear Revengeance Screenshot

The game takes place in 2018, four years after the events of Guns of the Patriots and is a spinoff that is “not part of the main Metal Gear Solid series”. The protagonist is Raiden, a cyborg working for the PMC Maverick Enterprises in order to raise money for his family. Developers stated that while Raiden “has grown up” in comparison to previous Metal Gear games, he is still conflicted with his life as a child soldier in Liberia, leading him to be a “dark hero”.

Crysis 3
PC, PS3, Xbox 360

Crysis 3 Screenshot

Set in 2047 (24 years after Crysis 2), Prophet is said to be on a “revenge mission” after uncovering the truth behind Cell’s motives for building the quarantined Nanodomes. The citizens were told that the giant citywide structures were erected to protect the population and to cleanse these metropolises of the remnants of Ceph forces. In reality, the Nanodomes are CELL’s covert attempt at a land and technology grab in their quest for global domination.

Dynasty Warriors 7: Empires
PC, PS3, Xbox 360

Shin Megami Tensei: Devil Survivor

Crash City Mayhem

Viking Invasion 2: Tower Defence

Persona 4 Golden

Aliens: Colonial Marines – Multiplayer Hands On

Aliens: Colonial Marines – Multiplayer Hands On

“You’re the marines, the key to survival is to work together.” It sounds simple but when Xenomorphs are leaping all around, composure and teamwork make way for terror and unfortunately damp trousers.

Playing two 6 vs 6 LAN games at Rezzed we demoed the online deathmatch gameplay of Aliens: Colonial Marines. As aliens the games is most similar to a hack-n-slash. The small warehouse we played offered aliens chances to ambush and annihilate individual marines, but the narrow hallways made it easy for the marines to stick together.

Unlike most other online games tactics played as much a deciding factor in which team won as skill. Charging head first into a group of marines will just end in a bunch of smug marines high-fiving each other and acidic blood splattering the walls.

A co-ordinated attack is needed. Either isolating and picking off individual marines or attacking with an all-out assault from all directions. And it really is possible to attack from all directions as the aliens have the ability to cling to walls and ceilings. Dropping down on a marine while decapitating him with your tail is immensely fun as well as a great tactic to terrify the opposition.

As marines we played on a much more open map. The long range of sight, which favoured the marines, was offset by the lack of cover, meaning that an alien ambush could spawn from anywhere. Playing as a marine is nerve-wracking experience. The lack of a HUD creates a real sense of immersion with the game. Information about the game is projected through the environment. Number of bullets remaining are displayed on the side of weapons, health is shown through the screen darkening and then there are the motion sensors.

Much like in the films the marines have sensors that show the location of any nearby aliens. Scanners that show red dots and emit a haunting beep whenever a Xenomorph is near. Knowing where the aliens are can be the difference between life and death. However, the sensor can’t be used at the same time as a gun. So switching between shotgun and sensor quickly becomes a necessity for survival.

Xenomorphs terrified people in real life at Rezzed.

Other than this little innovation the marines side plays like most other FPSs, albeit against a much more terrifying foe. Weapon layouts allow you a primary and a secondary weapon. Kill streaks appear after getting three, five and, presumably higher numbers of kills without dying (five was the highest I managed). What sets Aliens: Colonial Marines apart isn’t in the mechanics of the game, which are competent if not particularly exceptional, though – it’s in how it feels.

As Xenomorphs there is a feeling of true power. Sighting a lone marine, leaping into the air and tearing him to shreds in one swift movement offers a feeling that incomparable to anything in any other competitive online game. It’s easy to get carried away with this sense of power and attempt to decimate a group of marines before getting shot to pieces. But even after being slaughtered that sense of power remains, with only sensibility keeping it in check.

As marines there’s a constant feeling of helplessness, of knowing that if a Xenomorph turns the next corner then a gun will be no match for its flailing tail. Taking one down feels like a real achievement. Playing as a marine feels like playing as an underdog, like facing an insurmountable foe and winning.

Remarkably despite this the two teams are remarkably well balanced. Despite being wildly distinct in playstyle both the Xenomorphs and the marines have an equal chance of winning. It all depends on how well the team works with one-another.

The most impressive thing though is how the game recreates the terror of the Alien films. It’s difficult to play as a marine without cracking up and shouting “Game over, man. Game over.”