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2D Boy Interview – Part Two

2D Boy Interview – Part Two

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Well we promised it! We’ve got more 2D Boy interview goodness for you all today [first part here], and though I fully expect you’re all busy eating, opening, and arguing with the grandparents and/or in-laws while drunk on Scotch (or is that just me?), I’m sure you’ll enjoy reading part 2 of our mammoth interview with 2D Boy. The hot topics in this part are DRM and the general Indie gaming scene. Okay, so they’re not very Christmassy, but they’re interesting none-the-less!

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2D Boy Interview – Part One

2D Boy Interview – Part One

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2D Boy is literally just Kyle Gabler and Ron Carmel, these two amazing game developers created the indie hit, World of Goo.

Recently, we here at The Reticule got the chance to pose some questions to Kyle and Ron. Or, to be more accurate, we crushed them under a veritable cavalcade of questions. Now who’s 2D, huh? They were so overwhelmed that they had to flee to Europe at one point to escape the madness. Fortunately they found the time to answer our probing questions, and in this first part of the interview we all talk about the game at the heart of it all, World of Goo.

Please think of this as an early Christmas present.

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