ReIterate() – Exceedingly British Spike-Jumping

ReIterate() – Exceedingly British Spike-Jumping

The word ‘Reiterate’ is defined as being the act of repeating a task or action until hitting a set of spikes for the thousandth time causes you to scream and throw something.

ReIterate() on the other hand is a fast-paced 2D platformer by Zayne Black of Black Country Games. Citing his influences as Kuso and N++, it’s a game with simple graphics but a focus on precision and fluidity, two things I’m not particularly good at. Controlling a tiny little man in his endless quest to go to the right, you must overcome a series of deadly obstacles in order to reach the end of the level.

It’s as simple as that. Deaths and failure are very, very frequent, but with fast restart times and a precise control scheme you’ll rarely feel that deaths are unfair or out of your control. As maddeningly tough some of the challenges are, the simple control scheme means you always have all the tools you need and success will come eventually after many, many, well, reiterations. Accompanied by an excellent and highly energetic soundtrack by Jay X Trent, it’s easy to get carried away with hundreds of attempts on an individual level. Even when you do finally succeed you’ll be eager to go back to shave just a few microseconds off your time.

 

I’m not the greatest at platformers, so the double jumping abilities of the little man certainly come as a welcome relief, often allowing you to recover from what in many games would be certain death. If anything, the ability to double jump can sometimes seem too powerful, allowing you to bypass entire sections of the level, something that speed-runners will no doubt celebrate.

ReIterate() isn’t yet finished, but a demo featuring ten levels is available on Itch.io if you’d like to take an early look. I’m eager to see what’s next for this little game, even though I’ll never be good enough to finish it.

In addition to developing the game itself, Zayne has been documenting the creation of ReIterate() in a development log on Youtube. It’s a delightful way to follow the creator’s thoughts behind the development process and his desire to produce and publish something on Steam. The developer’s dry and extremely British humour make the videos a pleasure to watch, but he also shows a keen mind who’s eager to dig into the complexities of game mechanics.

Development on the game started back in October and the very first video in the series can be watched below.

 

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