New PS5 Header

ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
BOND 1.blue (float)
BOND 1.green (float)
BOND 1.red (float)
BOND 2.blue (float)
BOND 2.green (float)
BOND 2.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DEN 1.blue (float)
DEN 1.green (float)
DEN 1.red (float)
DEN 2.blue (float)
DEN 2.green (float)
DEN 2.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
MODELS.blue (float)
MODELS.green (float)
MODELS.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)

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