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2D Boy Interview – Part Two

2D Boy Interview – Part Two

2d-boy-part-2

Well we promised it! We’ve got more 2D Boy interview goodness for you all today [first part here], and though I fully expect you’re all busy eating, opening, and arguing with the grandparents and/or in-laws while drunk on Scotch (or is that just me?), I’m sure you’ll enjoy reading part 2 of our mammoth interview with 2D Boy. The hot topics in this part are DRM and the general Indie gaming scene. Okay, so they’re not very Christmassy, but they’re interesting none-the-less!


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2D Boy Interview – Part One

2D Boy Interview – Part One

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2D Boy is literally just Kyle Gabler and Ron Carmel, these two amazing game developers created the indie hit, World of Goo.

Recently, we here at The Reticule got the chance to pose some questions to Kyle and Ron. Or, to be more accurate, we crushed them under a veritable cavalcade of questions. Now who’s 2D, huh? They were so overwhelmed that they had to flee to Europe at one point to escape the madness. Fortunately they found the time to answer our probing questions, and in this first part of the interview we all talk about the game at the heart of it all, World of Goo.

Please think of this as an early Christmas present.


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Good Euro Goo News

Good Euro Goo News

Good news for all the European fans of World of Goo, 2D Boy have managed to change some things with their Euro publisher, RTL Games. As such the game will be coming to Wii Ware and the PC in both retail and digital formats sometime towards the end of December.

The PC version of the game will cost €19.99 at retail and it will also be coming back onto Steam in Europe.

There is some bad news however, as of right now that mysterious “6th Chapter” will not be included in the European retail release as was originally planned. The boys want to keep all versions of the game the same wherever possible.

When I asked Kyle further about this “6th Chapter” he revealed the following:

It’s possible it will never come out. It’s also possible that it will come out as an expansion for all versions of the game, at the same time, available to all regions. The thing I feel great about, though, is that we can finally say that there is one and only one definitive version of World of Goo, available to everyone.

Check out all the details regarding the Euro release here.