Majesty 2 – Hands On Impressions
I have always loved the Russian language, I can’t speak or understand a word of it mind, I just find it a nice language to hear. That is helpful when playing this preview build of Paradox Interactive’s Majesty 2 because the majority of the voice overs are in Russian. I won’t dwell on this little occurrence apart from to say that not being able to understand what is going on all the time adds a certain sense of adventure to the game, and there is nothing wrong with that.
The Experimental Gameplay Project – The SHMUP Games Test!
The Experimental Gameplay Project has come back to life with a handful of new and returning faces making games in just seven days, or at least it is meant to be just seven! There are some little gems that have already been made, but what did I make of them? Find out…now!
Cities XL Impressions
It is a bit confusing playing two different city builders at one time, I have been playing Anno 1404 and the Cities XL Beta over the past few days and there seems to be a common trend running through them. It isn’t easy to make money.
Hearts of Iron 3 Impressions – Updated
After the jump are my impressions of Hearts of Iron 3 after playing a preview build of the game, I have just slightly updated the piece. This is not a review or in depth look at the game, just some initial impressions.
Overlord 2 – Demo Impressions
Overlord 2 is just a handful of weeks away from release and I have been knee deep in minions with the demo. First impression was ‘ah, this is a nicer looking Overlord 1’. For futher impressions (and minions) hit the jump.
Preview – East India Company
Standing atop your rickety deck, sea spitting into your face as a storm rages all around you, East India Company successfully provokes nausea. In the best possible way. It’s impossible not to feel your stomach churning while you take direct command of your ships, steering through the full fury of a high seas storm.
GFWL fails again.
You may remember from the ether that Greg Wild has previously reviewed the last two addons for Fallout 3. He’s managed to get himself clogged up with something in the real world, exams or whatever, so I volunteered to do the Broken Steel review. Ordinarily we wouldn’t announce that we are going to review something, because it’s rather pointless, but this is a special occasion.
That occasion is Microsoft’s complete inability to make a bloody content delivery system that works.
Greg has opined on this before, but now it’s my turn and it is extremely simple. I’ve just paid 800 of your magical mystery money, Microsoft, and I expect to be able to install the content that I have purchased. The fact that the interface has a hard enough time detecting mouse input is bad enough, but when you take my money and then deny me the product I have ordered, citing some ridiculous inability to install, it becomes totally unacceptable.
I had held off buying the last two addons, namely because they were a little lacklustre, but had I experienced this terrible content delivery system beforehand I may have skipped all of them altogether. It’s shoddy, amateurish, intrusive and broken.
I’d be inclined to take it out on Bethesda, but Microsoft’s ludicrous testing phase implies they should have noticed this before it happened. And before people start telling me that it’s isolated, have a link, go on. Even the developers are getting it.
What was wrong with releasing DLC the old fashioned way, via a normal installer or, better yet, just rolling it all into a bona fide expansion pack?
Just because something is new, doesn’t mean it’s better.