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Category: Interviews

Those interviews that we will one day do.

Greenfingers: An Interview with Erik Svedang

Greenfingers: An Interview with Erik Svedang

Surreal is definitely a word I'd use to describe the game.

Continuing our recent indie focus, we recently had a chat with Erik Svedang, the single developer of Blueberry Garden, one of the finalists at this year’s IGF awards. He was also the maker of World of Pong, and has worked on various other projects which can be found here. The main focus of this interview was on Blueberry Garden however, which is a wonderful little enigma of a game that couples a wonderful visual style with an emergent style of play. Expect our impressions by the end of the day. Interview below.


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Leaving the Industry No Quarter – An Interview With Edmund McMillen

Leaving the Industry No Quarter – An Interview With Edmund McMillen

The many faces of Hitler.. wait, didn't we do a post about this already?

Edmund McMillen has become a bit of a poster boy for what it means to be an indie developer. He’s constantly producing games (and I really mean constantly) of a high caliber and a thoughtful content. They’ve been pushed towards the ‘art’ side of the indie scene, but they still remain very fun. In Aether you can launch yourself into the heavens by way of monster tongue, after all.


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2D Boy Interview – Part Two

2D Boy Interview – Part Two

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Well we promised it! We’ve got more 2D Boy interview goodness for you all today [first part here], and though I fully expect you’re all busy eating, opening, and arguing with the grandparents and/or in-laws while drunk on Scotch (or is that just me?), I’m sure you’ll enjoy reading part 2 of our mammoth interview with 2D Boy. The hot topics in this part are DRM and the general Indie gaming scene. Okay, so they’re not very Christmassy, but they’re interesting none-the-less!


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2D Boy Interview – Part One

2D Boy Interview – Part One

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2D Boy is literally just Kyle Gabler and Ron Carmel, these two amazing game developers created the indie hit, World of Goo.

Recently, we here at The Reticule got the chance to pose some questions to Kyle and Ron. Or, to be more accurate, we crushed them under a veritable cavalcade of questions. Now who’s 2D, huh? They were so overwhelmed that they had to flee to Europe at one point to escape the madness. Fortunately they found the time to answer our probing questions, and in this first part of the interview we all talk about the game at the heart of it all, World of Goo.

Please think of this as an early Christmas present.


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An ACE in the Hole: Zeno Clash, the Interview

An ACE in the Hole: Zeno Clash, the Interview

It's like something out of Jurassic Park, if, y'know.. oh nevermind.

After they released their latest trailer depicting how Zeno Clash plays, we were so intruiged by the utterly bonkers presentation and wonderfully different fantasy setting of the game, and what looks to be a smooth implementation of melee in a first person game, we decided to see if ACE would be interested in telling us a bit more about the game, and, lo and behold, they were! Below the cut you’ll find information on why there are suicidal foxes, why they’re being so ambitious with their first project, and how to get your hands on a copy when it becomes available.


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To Reign in Hell… An Interview With Vic Davis

To Reign in Hell… An Interview With Vic Davis

Today under the spotlight, we have Vic Davis, indie game developer extraordinaire, and all around nice guy.  He’s the man responsible for the truly unique and excellent Armageddon Empires, one of the finest turn-based strategy games I think I’ve ever played. Today, he takes some time out of his busy schedule producing the brilliant looking Solium Infernum to answer some of our questions.

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