Lego Universe has a lot in common with a second hand Lego set. It seems like an awesome premise from the outset, is great fun for a while but is marred by the frustration of finding out that not all the pieces are there. Set in the titular Universe of the title, a dark force known as the Malestrom has taken over the world, and can only be defeated by the minifigs (characters) of the Lego Universe by restoring imagination to the world through battle and building.
The main facet that really holds most Lego games together – and moreso with this one – is the charm. There’s definitely something to be said about cute Lego versions of our favourite characters running around in the games based on movies and it’s comforting to know that the charm still exuberates from the Lego Universe even when it’s not tied down to another franchise. It’s clearly apparent that Net Devil know what they’re doing in this department, and charming little touches such as the Minifig that covers his eyes when you put in your password in the login screen really make the game feel like it has a sense of fun in the purest sense of the world, after all this is what Lego is all about.
Quite wisely, NetDevil have tried to stay away from the most obvious of MMO trappings, and combat is based around similar mechanics from the other Lego games, meaning the game does play more like an action platformer than the regular genre staples of pressing keys and watching pre-canned sequences. On the flipside however, this can mean fights feel a little samey and tactics become largely about proper health and ‘Imagination’ management – Lego Universe’s term for what is basically Mana. Imagination is used for many mechanics in the game, including building the preset stacks of blocks in order to reach previously inaccessible parts of the world.
So with all these touches, the game is a charming little action adventure – so the problem comes in the whole MMO aspect of it. There’s just not a lot of content at the moment. With three proper worlds in place total at the moment, it’s hard to feel as if you’re getting a true ‘Universe’ as such and more a small collection of areas to play in. Of course the developers might improve this over time as with all MMOs with their dynamic content, but by not having a mass of content to explore in the first place is leading to an already sparse population – which in turn doesn’t encourage future buyers and in turn doesn’t look good for further content. In a very tough post APB MMO market this makes it hard to currently justify the subscription fee – especially with Guild Wars and other, free to play MMOs that just feel like they have more to offer.
Of course, there is the building side to the game – every time you conquer so many missions you’re allowed access to a plot of land on which you can build using blocks gained from battles. Potentially it’s one of the best parts about the game, but it’s hampered by how fiddly it is to actually build anything in practice. And while understandable to protect the target audience of the game, it’s a terrible shame there’s no real ‘communal’ building areas and you are by and large restricted to viewing your friends’ creations which seem rather limited in scope when you compare them to things like Minecraft. It seems slightly off that the master of the physical creative building blocks should be bested in the virtual space by an essentially one man team.
Overall Lego Universe is a hard game to reccomend. It’s charming sure, and I can definitely see the potential within. But even for those planning to buy it for their kids – with a subscription of real money no less – parents may feel they’re getting slightly short changed by this deal, especially with other MMOs for children on the market that are free to play. If NetDevil can improve the game by adding more content and the like it may be worth a purchase in the future, but the tale of APB shows that Netdevil could be playing with a somewhat more fragile collection of bricks.