Way back when, Half-Life and Valve were the biggest topics doing the rounds. The hype for the release of Half-Life 2 was unprecedented in the PC landscape, with equally unprecedented levels of debate doing the rounds about the introduction of Steam as the delivery tool for Valve’s blockbuster.
Now, with Half-Life: Alyx just days away from release, I see news stories that pre-loading of Valve’s dive into VR has begun, and I wonder when a game last had pre-loading. Maybe I’m so complacent with fast fibre connections and a lack of time to spend playing new games on the day of release that I don’t keep track of pre-loading details, but hearing about the pre-loading for Alyx sparks a memory of the good old days.
It also reminds me of how Valve fumbled the ball with the franchise. The idea of episodic game releases came and went in the blink of an eye, yet the ending of Episode 2 sticks in the mind as the mother of all cliffhangers, especially for someone who started their games writing life on a Half-Life fansite in halflife2.net.
Valve were for a time the masters of storytelling when it came to first-person action games. I’d argue Arkane took that title and ran with it with the Dishonored series, but Valve were breaking new ground with Half-Life 2. Fellow ex-writer at halflife2.net, and now one half of the writing team behind A Place in the West, Ross Joseph Gardner penned a great piece on the storytelling innovations seen in Half-Life 2 and its episodes.
I would love to allow myself to become invested in the hype for Alyx, I yearn to be taken back into the world of Gordon, Alyx and the G-Man. But…Alyx is a VR game, and one exclusive to a subset of PC headsets. It might be the game which pushes VR towards the mainstream, but the capital investment required to have the requisite hardware will push Alyx beyond many, not to mention the motion sickness worries that put people off VR will likely limit the impact Alyx will have on the broader gaming world.
I don’t doubt that many people will watch others venture through Valve’s new adventure through streamers or lengthy Let’s Play videos which will do a lot to share the experience widely.
But, will that replicate the wonder of the tram sequence from the first game, or your first interaction with a Combine soldier? I don’t know how others will feel, but I would want to experience that moment myself.
I’m going to be missing out on a series that I once held in highest regard. I wish Valve would release a non-VR port of Alyx, but there is also a large part of me which is exceedingly happy that Valve are actually returning to the Half-Life world.
For those lucky enough to be in a position where you will be able to play Alyx, please savour the experience and feel the excitement of pre-loading and waiting for the hour of release.