CyberPunk 2077 – EGX Preview

CyberPunk 2077 – EGX Preview

Six months out from the planned release, and CD Projekt Red are being careful with CyberPunk 2077, showing off plenty in a 45-minute cinematic demo, but by keeping it out of the hands of the general public at EGX, ensuring people only see exactly what they want you to see. With some developers, you might start to have concerns that the ground-breaking new features they have spent months hyping will all fall apart when people get hands on. With CDPR though, they have The Witcher 3 in their history, a grand open-world RPG that stands out as a highlight of this generation, and you start to wonder whether CyberPunk 2077 might top Geralt’s adventure.

The demo that we were shown started with the team from CDPR showing off the character customisation options. While they only gave us a light touch run through, I got the impression you can go into quite some depth when making your version V. We were also given a glimpse of the life path that you choose for V, a overarching archetype that you will be able to tweak and change as you work through the game. These are the areas that I love to dive into in RPGs, and this demo sure as hell left me wanting to see more.

Once a male, hacking focused version of V had been created, Keanu Reeves’ character of Johnny Silverhand provides some augmented reality direction: find Placide from the Voodoo Boy gang and find a way to make contact with a legendary figure of the NetRunner community. As V explores his surroundings, making his way to a church to meet one of Placide’s handlers I was gazing at the world of Night City that CDPR have created. I’ve largely avoided bingeing on pre-release trailers and previews for CyberPunk, and so my first real glimpse of V’s hometown was quite something.

NPCs are everwhere, think Novigrad in The Witcher 3, but with an even greater cast of people milling about. The effort that has gone into making Night City must have been immense, and part of me wonders whether CDPR might look to push the release date back further to ensure all the various game systems are working in sync, and to potentially make this a cross-gen release. I can only imagine how beneficial the extra power of the new consoles will be to help immerse you in Night City’s life.

After being taken to meet Placide, the range of conversation options was shown off. Along with the expected class and skill specific conversation threads you can pull at, we were also shown action taking place in the background to the conversation which led to new contextual conversation options. It was impressive in the moment, but as it took place in a scripted and controlled setting in Placide’s office, it raised a question in my mind of how much you might see that take place out in the city itself. The rest of V’s dealings with Placide were focused on the biohacking elements at the heart of the game.

Jacking into Placide’s network leaves you vulnerable to his spying but will prove useful as you complete a job for him. The sequence around the biohacking and body-mods felt very Deus Ex, which is no bad thing, but left me wondering whether some of the messages and themes that CDPR will be trying to explore through CyberPunk won’t be as new and “hot take” as some might expect.

When it came time to infiltrate the base of the rival gang, we were shown two opposite approaches to handling the situation. A stealth focused method with a healthy dose of hacking, or a gun heavy onslaught augmented with strength perks opening different options. Personally, I found the stealthy approach much more interesting. Hacking cameras and silently taking down opponents is one thing, but being able to hack their own body mods adds to the fun and games that you would expect to take part in. The action focused offering had a more traditional shooter feel with a lesser focus on the hacking abilities and more on the bludgeoning your way through any spot of trouble.

Without going hands-on, it’s hard to say how the all guns blazing approach would feel. The Witcher 3 proved to offer brilliant, yet easy combat with the third-person perspective and mix of signs and swords. I’m just not sure that CyberPunk will best suit that style of gameplay, especially when the subtler approaches look set to be much more entertaining judging from the action shown at EGX.

CyberPunk 2077 look fantastic, and has a world that I have no doubt people will fall in love with. I have confidence in CDPR, but the sooner they get this into the hands of fans at events like EGX, the better.

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