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Category: Feed The Robot

Football Manager 2013 – The Verdict

Football Manager 2013 – The Verdict

Football Manager 2013 is, as the cliché goes, a tale of two halves. The first half is the traditional full-fat version of the game filled with team talks, copious amounts of media interaction and extensive scouting capabilities. The second half is a lightweight ‘Classic’ mode where the teams come out wearing a totally different strip and don’t have to worry about their manager pissing them off with poorly judged team talks and receive support from various challenges. In short, this years edition of Sports Interactive’s long running management sim offers and experience suitable to a much wider audience than ever before.

Euro Truck Simulator 2 – The Verdict

Euro Truck Simulator 2 – The Verdict

When I talk about what I am currently playing to my friends at work I often get some strange looks when I talk about what obscure game I am in the middle of. Over the past couple of weeks these looks have come about from Euro Truck Simulator 2, a game which I am not afraid to say I have actually been really quite enjoying. It isn’t the kind of game that would ever attain the famed Red Mist rating…

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Hotline Miami – The Verdict

Hotline Miami – The Verdict

The synth beat kicks in as I kick open the door, narrowly missing the thug stood by the toilet, I swing my fist and he flies into the wall, a swift kick to his face and his head explodes into a geyser of red, I pick up his hammer and I’m into the next room, I swing once and a man explodes, but I’m gone before he hits the ground, as I charge on through to the hall I throw the hammer now, knocking a thug over, so I lean down to paint the floor with his brains and pick up his shotgun, bursting into the room next door and letting loose four of my six shots, the room’s decor transformed from garish to grisly in the blink of an eye, the beat still pulses, and I’m yet to exhale, but a sentence only lasts for so long before it needs a full stop.

Far Cry 3 Hands On Report – Part Two

Far Cry 3 Hands On Report – Part Two

In Part One of my Far Cry 3 hands on report I talked a little bit about climbing a radio tower and assaulting a mercenary outpost with the help of a hang glider and jet ski. The second part of my report picks up after I have ensured the outpost is cleared.

The mission from the notice board asked me to eliminate a mercenary leader in a nearby camp with a melee or knife takedown. So far, while I had tried to assault the outpost quietly I ended up having to go in guns blazing; this mission would be my first chance of trying out some of the stealth mechanics.

Far Cry 3 Hands On Report – Part One

Far Cry 3 Hands On Report – Part One

During the Eurogamer Expo I was able to check out the Far Cry 3 demo a couple of times, the demo was PC based and looked amazing. This is the first part of my hands on report.

When I played a little bit of Far Cry 3 during my first day at the Expo I came away with mixed feelings, it seemed to have a lot of potential with the open world and RPG style elements, but that it wasn’t harnessing what it could do properly. That however was a by-product of a limited play test. On the last day of the Expo I had an extended 40 minute session with the game and fell in love with the open world environment. There weren’t any story missions to direct me, just the freedom of the island.

What Does ‘Next-Gen’ Gaming Mean To You?

What Does ‘Next-Gen’ Gaming Mean To You?

‘Next-Gen’ is a term that’s being thrown around quite loosely at the moment. Everything from next-gen consoles, to next-gen graphics and next-gen gaming accessories are hot topics of discussion and speculation right now. But forget hype, advertisement and what developers are saying. What does next-gen really mean to the gamers of this generation? What advancements and improvements would they like to see in the next instalment of consoles and PC’s to hit the market? These are the very questions I asked myself, my friends and the writers and followers of The Reticule.

Grid 2 – Hands On

Grid 2 – Hands On

I had no idea what it was going to be like playing a modern racing game with a wheel and pedals until I hit Grid 2 at the Eurogamer Expo. The last time I did was in an ancient beat up SEGA Rally Arcade unit that was gathering dust in my University Students Union. So playing Codemasters’ next big racer with a full wheel and pedal setup was like walking on Mars to me, I didn’t have a clue how things were going to work.

To be honest, it didn’t really work; I spent more time smashing my Ford Mustang into pieces on various trees and rocks than actually driving smoothly on the road in the point-to-point race I was in. This was just one of the demo booths available for Grid 2, the other was a traditional two-lap race with a bunch of AI opponents and an Xbox 360 controller.

Dust 514 Beta Impressions

Dust 514 Beta Impressions

I have had the pleasure of taking part in the beta for Dust 514 over the past couple of weeks, the PlayStation 3 shooter which is tied in with the EVE Online universe and which will one day see co-operation between players from both titles. It is a very exciting idea, but one that is clearly going to take a while to come to completion. The beta for Dust is very much that, an early version of the game which is undergoing many changes and updates as it progresses. As such, these are just some early impressions of a still relatively low-level grunt.

The idea behind Dust is brilliant in that whatever happens in Eve impacts on Dust as they share the same universe. I can only assume this means that all the Alliances and Corps found in the PC title will eventually be found in Dust, and that the economies of both will be interlinked with chaos in one game causing chaos in the other. If everything works out, developers CCP could be onto a major winner. Though I do wonder what will happen when the PlayStation 4 eventually gets announced and released, will Dust just transfer over there leaving the PS3 version behind? These are questions for another time though.