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On Demos

On Demos

Demos are wonderful things, they give us a glimpse into what a game is like and, in turn, whether the game is worth purchasing or not. I used to live on demos in the olden days, they were my link to the gaming world. There have been some demos which stand out above the rest, they may have introduced me to a game series, a new genre or were the entrance to what would be one of my favourite games…

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Goldeneye No Time For Sweetness

Goldeneye No Time For Sweetness

Mention the words GoldenEye to gamers of a certain age and you are likely to find them waffling on about how a little N64 title is still one of the best games in the world. To be honest, they wouldn’t be far wrong, I never owned an N64 or GoldenEye, but I played it enough with friends to appreciate the immense quality of the game. I am eternally disappointed that there was never a PC version of the game released,…

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Time for Games to Grow Up

Time for Games to Grow Up

I have been thinking about how gaming deals with serious real world issues recently, it stems from comments on this post talking about the next step for the Total War games. It is clear that many people want a modern setting for the series with World War Two being something you are all keen to see.

Filling the (Dark) Void – Episode 2 – The Forest

Filling the (Dark) Void – Episode 2 – The Forest

At this point the rules have largely gone out the window.  If I want to make this good, I’m going to need the ability to ignore some of the little points, so I am.  It’s still mostly true to the game, certainly recognisable, but certain embellishments will have to be made.  The following takes place during Chapter 1 Episode 2: The Crash Site. Somehow, we survived the crash. Ava woke me up with her soothing screeching, and the world slowly…

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No Paramour.

No Paramour.

Played Mass Effect 2 yet? If not, probably best not to read this if you take offense to some spoilers. Saren kills Dumbledore, if you’re wondering. Consider yourself warned.

Filling a (Dark) Void – Episode 1 – Introduction

Filling a (Dark) Void – Episode 1 – Introduction

And we begin with the game’s introduction.  The opening tutorial doesn’t count, that’s just a tutorial, so we start at the moment we meet William Grey, protagonist and hero.  You have no idea how pleased I was that his name wasn’t a variation of “John Jackson”.  This fills the spot of the opening scene, up to the impact onto the island, wherein the game’s version kicks back in.  It’s written in the first person, told by Will Grey. A word…

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Adopt, Adapt and Improve – Dark Void

Adopt, Adapt and Improve – Dark Void

I’ve never really gotten to grips with writing science fiction. I’ve experimented with pretty much every genre, from steam punk to body horror, and the only one that causes me headaches happens to be sci-fi, the one genre that defined my youth. Perhaps it is because of this that I can’t help but fall into the conventions so prevalent in the media: hyperspace drives, technobabble, sexy triple-breasted alien chicks, the whole shebang. But there is something that irritates me more…

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Religion in Games

Religion in Games

Religion has provided the inspiration and subject matter for countless books, films and plays for many years, and continues to do so to this day. It makes fundamental claims about philosophy and ethics that have attracted fervent criticism and praise in almost every form and from almost every possible direction in recent years. So with all this in mind, why have we not seen more games that deal directly with the issues surrounding faith and religious belief? Well aside from…

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