Browsed by
Author: The Reticule

Hitman – Locations We’d Like To See

Hitman – Locations We’d Like To See

With the recent release of Hitman 3 and IO Interactive’s acquisition of the James Bond licence, it’s unlikely that we’ll be seeing any further adventures from everyone’s favourite barcode-ready assassin in the near future. Although it might be nice for Agent 47 to have a holiday – god knows he’s earned it – I can’t help but feel that there’s a world of locations that the hitter of men has missed out on.

Here’s a brief list of locations we never got to see. Maybe next time 47…

Read More Read More

Our Week in Games – Week 128

Our Week in Games – Week 128

What a week it has been in the land of video games. Nintendo snuck out with a Direct, the first full length on since the closing months of 2019. With Covid-19 impacting on Nintendo as much as any company, their 2020 range of Directs were of the Mini variety. The full 50-minute Direct led to much expectation of Bayonetta or Metroid news, but most principally people were expecting news of the next Breath of the Wild. All we got was an acknolwedgement that we’d hear more about Link’s next adventure later this year, and confirmation of an HD release of Skyward Sword. Safe to say fans were left disappointed, but for me I was more than happy to see a new Splatoon announced.

The other big news came from BlizzCononline at the end of the week, with more details of Dibalo 4 unveileved with the confirmation that The Rogue class will be returning to the series. That wasn’t all as Blizzard also revealed their HD remaster of Diablo II, an announcement sure to send fans wild.

If you’ve kept on top of the news, then you might want to satisfy your Sunday reading by taking a look at this deep-dive into Xbox Game Pass. It’s a brilliant piece from Chris Tapsell that debunks some of the myths that exist around Game Pass with plenty of developers chipping in with their own thoughts. If you have any interest in the industry as a whole, not just in playing games, it’s a worthwhile read.

Read More Read More

Our Week in Games – Week 127

Our Week in Games – Week 127

We’re in the depths of winter with snow flurries aplenty, the Six Nations underway and another inevitable saga around CD Projekt Red and continuing fallout from the release of Cyberpunk 2077. The events of the past week have seen claims of a massive hack of CD Projekt Red servers, and the potential sale of the stolen data. While the release of Cyberpunk was undoubtedly bungled, the hate and vitriol that has ensued casts the entire games industry in a negative light.

All is not lost though, and hopefully the tales of Our Week in Games offers some entertainment on this Valentine’s Sunday afternoon.

Read More Read More

Our Week in Games – Week 125

Our Week in Games – Week 125

While we here at Reticule Towers have had a snoozy week, the world has gone wild with plucky Redditors taking on the Wall Street giants (and Robinhood) over shares in GameStop. It is a bonkers situation to see this bricks and mortar shop dominate the business and financial news the world over, but is a sign of how technology and improved communication tools can have a tangible effect on the real world. Check this GamingBible piece for more.

Read More Read More

Our Week in Games – Week 121

Our Week in Games – Week 121

This is the way we reach the next generation, not with a bang, but with a squabble between GAME and Yodel, and amazon delivering pet food not consoles (Chris Evans, November 2020).

Ok, so maybe we shouldn’t try to rip off T.S Eliot again (that’s an understatement – Ed), but following the launch of the PlayStation 5 this past Thursday we are now officially into the next generation with all of the new machines from Sony and Microsoft now available…stock permitting. This though might be one of the longest transitions between generations we’ll have witnessed for many years. By my reckoning there are only two new-gen exclusive titles (Astro’s Playroom and Demon’s Souls on the PlayStation 5), with many other big hitters such as Assassin’s Creed and Call of Duty appearing across the generational divide, and you have to wonder how long it will take until support for the older consoles starts to fall away.

They’re perhaps thoughts for another time, but for now, let’s get on with Our Week in Games…

Read More Read More

Our Week in Games – Week 119

Our Week in Games – Week 119

It’s been an interesting week, and that’s even when ignoring the politics and the fact I spent the last 4 days watching a map while people talk.

A lot has been happening in the world of Mass Effect. Bethesda not only announced the remastered version of the original trilogy (despite it being leaked some 4 days earlier) but the also announced a new Mass Effect game.

Now I didn’t actually think Andromeda was that bad. I really liked the more open world side of the game; it got the balance right between allowing some exploration while not descending into a find and shoot ‘100 space pigeons’ farce that GTA turned into. The Giant not-at-all-like-Dune sandworm sections are still standout moments in gaming but the vaults did get VERY samey very quickly and the less said about the main enemy the better. On the whole though i enjoyed it, so I found the lack of continuation on that story a little sad.

Now we don’t know much (but we know we love you) about the new title save for one Screenshot, but it seems likely that we’re leaving the Andromeda galaxy far far behind. We’ll keep you posted on updates when we get them.

Read More Read More

Our Week in Games – Week 118

Our Week in Games – Week 118

Oh it’s been a wild week in the games industry, with the spotlight shining bright on CD Projekt Red and CyberPunk 2077. It was only earlier in the week that we were discussing our interest in the game over on our Discord server, and then we were struck by the latest delay to the planned release date. This time it sounds like optimisations to the current-gen versions are holding things back, but we shouldn’t be surprised that some developers are experiencing issues with their cross-gen approach.

With CyberPunk though, it’s the issue of crunch which causes most consternation for one part of the audience, while others are making disgusting threats against the developers for the delay. The industry is polarised at the moment, but I think we can all agree that enforced crunch isn’t something to be celebrated or encouraged, while the attitudes of some aspects of “fandom” should be condemned in the strongest way.

Now that we’ve got that murky business out of the way, hit the break for this weekends Our Week in Games.

Read More Read More