An Escape From Tarkov Guide, Part 5: The Hideout

An Escape From Tarkov Guide, Part 5: The Hideout

Now we’re got some of the main items out of the way (previous article on Loadouts can be found here), we can start to look at the more involved aspects of the game. Chief amongst these is the hideout. The hideout itself is a very complex-interconnected project you work on in-between raids, granting passive bonuses to character stats, a selection of ‘in-raid’ items, and can be used as a passive income source. It’s definitely worth your time and can greatly ease your way through a number of the missions.

If I were being cynical, which I of course am not, I would say that the hideout was initially introduced to be a money-sink. Once you get to a certain point in the game, in which I mean a point where you’re comfortable running raids and can survive most, making money is not an issue. In fact, you’ll hopefully have a decent surplus even before you’ve gained access to the flea market at level 10.

At high-level the hideout has a bitcoin farm than can generate 3 coins a day, a Scav loot-box where Scavs (natch) bring you a selection of loot every few hours and a med center where you can manufacture medical kits and drugs. It’s definitely worth your time and investment. It may not feel like that at times mid-raid when you’re low on cash (having just bought some ridiculously expensive items for the hideout), but trust me, long term it is.

I’m not going to give you a definitive list on which order to upgrade things and how to do it (and neither do many other people) as it’s pretty complicated with multiple interrelated conditions required for certain upgrades. For example workbench 2 required 11 items, for you to already have Illumination to level 2 and to be sitting at LL2 (loyalty level 2) with mechanic. It’s usually best just to upgrade what you can when you can and you’ll naturally hit certain ‘experience’ walls and learn to work your way around them. It’s also true that certain upgrades may seem pointless early on, but they can be (and usually are)  required as a pre-requisite for some of the cooler later-on ones. So my general guidance is to upgrade what you can, when you can. Even if it means spending half your cash on items for an upgrade. Yes it’ll hurt, but it’s worth it.

So, as soon as you hit about 500k you’re going to want to open the hideout and start building the facilities in there. Early-on the biggest benefit of the Hideout is that any items manufactures there have the found-in-raid status, and I’m constantly impressed with what PMC’s can manufacture in a humble toilet.

The Generator, Security, Rest Space and Med Center-1 should all be available pretty early on and should be built asap. You’re going to want to pay particular attention to the Med Space as early quests require you to ‘find’ Salwelha’s and Morphine injectors, which can actually be quite tricky if you don’t know where to look. Making them in the hideout will get you through those missions much quicker.

This is one of the things you’re going to have to pay particular attention to- if you need to find something in raid, have a quick ‘generic-internet search-based engine’ look to see if it can be manufactured. It’s almost always easier to do it that way and will save you countless hours scouring in-game locations for that one random spawn.

It is worth noting that the generator needs to be running for a lot of the facilities to run, so keep it fueled up. You can recoup the cost of the fuel later on (see the toilet section)

There are a few specific hideout upgrades you will want to keep an eye on though:

Intelligence center: This is often, a nightmare to upgrade requiring multiple very expensive items and that a number of other facilities have already been upgraded. But, once you’ve got it to level two you gain access to the bitcoing farm which, you know, farms bitcoins. At level 3 you can manufacture intelligence folders from flash-drives, which are valuable in their own right, but can also be used as payment in the Scav Loot-box.

Scav Loot Box: Also requires intelligence Center 2. This allows you to ‘invest’ different amounts of money, or items in a ‘Scav’ who then goes out and brings you back loot or a random amount/value. Generally the higher value you trade, the better the gear and you’ll usually at least break even. There is a very real chance though of getting some valuable and hard-to-find items in here though. So it’s worth your time. Added bonus- all items brought have the found-in raid status.

Toilet: now bear with me here…. There are a number of surprisingly good items to manufacture in there, but for me the pick of the bunch are the weapons crates. Aside from being useful, they’re worth nearly 200k each, and once you’ve got 3, you can manufacture a Lucky Scav Junk Box which again besides being useful, goes for nearly 900k. To manufacture weapons crates you need 2 expeditionary fuel canisters, and you can use empty ones. So, buy/find them to run the generator, then when empty, convert them into weapons crates. Then Scav Boxes. You’ll recoup any money spent on the fuel and make a tidy profit to boot!

Workstation: Early on you can manufacture some pretty decent ammo once you’ve found some gunpowder. This alone will save you a lot of money.

Library: This takes a while to find, but once you do it adds a +15% XP bonus to every mission completion. This is invaluable.

Food Station: You can ‘make’ Tushonka in here. You’ll need loads of them for a mission. They’re annoying to find. This is the only thing i’ve used this one for, but for this alone… it was very useful.

This only covers the tip of the iceberg, and there are loads of similar little tricks you can find in there; as everything is so interconnected there’s always a way to make a nice profit/create highly valuable items. I encourage you to explore and spend some time in here figuring out what does what and what you can build, it’s worth the time.

Few final things before you go. A number of the facilities you’ll build (and indeed a number of later-game missions) will require you to have certain skills at a high-level in order to allow you to proceed. With that in mind here are a few tips to help you ‘power’ through these skills from the start of your wipe, to make it much less painful for you when you reach these roadblocks later on:

Strength: You’ll need level 2 for Vents 3 (which in turn ‘gates’ a number of other upgrades). Early on therefore you should get used to carrying empty fuel canisters in your backpack from the start of your raids (once you’re able to buy them/generated them in the hideout). Always pick up everything you find in-raid; if you find better items later just swap it out- it’s the weight you need. Running a lot also helps.

Other tips include using melee weapons and throwing grenades. These all help with leveling.

Health: Unless you’re short of cash, don’t heal after raid using the post-raid screen. Heal using meds in your stash. It’ll level you quicker. Remember, you can manufacture meds in your hideout for very little money, so keeping yourself stocked shouldn’t be an issue.

Energy/hydration: Always make sure you have full hydration and energy at the start of a raid. That said, I recommend against eating/drinking in you stash. Instead, take the items in and do it the minute you get into the raid. It gives you more XP and levels these areas up quicker- now there will be missions/maps where you won’t want to be doing this (in which case feel free to sort this out pre-raid), but as a general rule it’s a good help.

That’s it! As I said, explore and have a play with the Hideout and don’t forget about it. The passive benefits alone make it a valuable resource while the items you can manufacture make it a critical assert. Just don’t expect it to be cheap!

As ever, if you want to know more come and join me on my channel to ask any questions you want, or look through the other articles in this post- the first with links can be found here. Part 6 on the meta game, can be found here.

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