It was great fun. That’s it, no introduction needed. I’m going straight for the jugular on this one! Despite previously being somewhat of a skeptic on anything VR related, I also believe in a lot of cases it’s hard to have a stong opinion on something without first having an experience with that something. And so I had my first experience with virtual reality with my Oculus headset awkwardly strapped to my face and my touch controllers waving around clumsily as I entered the VR world of SUPERHOT.
Here we are, a couple of weeks after EGX 2018 came to a close, and I finally have a chance to write about Vanguard: Fight for Rudiarius. The wait is not a knock on Vanguard, more a nature of my busy Autumn filled with wrestling, rallying and running a half-freaking-marathon. But here we are to talk about Vanguard. Let’s crack on.
I should have realised after playing Giant Cop (official site) at EGX last year that it would make for a perfect VR game – it has all the elements that would work. You are Giant Cop (who is, a giant cop) who reaches down into Micro City and flings around bad guys and keeps the citizens safe. So, after thinking about the game which I enjoyed so much during my drive home today (I wanted to throw the traffic out of my way see), I turned to Google to find out the latest, and I soon learned that Giant Cop is coming to the HTC Vive.
During a recent ‘Steam Developer Day’ Palmer Luckey, founder of Oculus Rift gave a talk about the pros and cons of porting existing games to the Oculus VR. He believes that consumer virtual reality is closer than we think and that there is the potential for a game developer to step into the VR world and produce a genre defining game in the way that Doom once was.
‘Next-Gen’ is a term that’s being thrown around quite loosely at the moment. Everything from next-gen consoles, to next-gen graphics and next-gen gaming accessories are hot topics of discussion and speculation right now. But forget hype, advertisement and what developers are saying. What does next-gen really mean to the gamers of this generation? What advancements and improvements would they like to see in the next instalment of consoles and PC’s to hit the market? These are the very questions I asked myself, my friends and the writers and followers of The Reticule.