Last week, I took some time to share my thoughts on the singleplayer side of things in Advanced Warfare…now, I have some thoughts on the multiplayer side of things.
I hack and slash but the enemies keep at me thick and fast, surrounding me from every angle. Slowly they chip away at my health, forcing me to drain my soul reserves in order to replenish my health. I pull back to a previous area hoping to pick off a few grunts before the full force hits me again. Alas it’s no use, there are just too many. Fortunately I have one last trick up my sleeve. Not one that many mortals would openly admit to, but then again I am not just any mortal. I have already been resurrected once today and don’t plan on giving cause for a second time. My secret… well, you see I have a demon in my soul and can transfer to its shadowy world in a mere second.
And just like that… I vanished.
Why am I writing a Verdict on a game that came out nearly 18 months ago I hear you ask? Well, it is because a fun Halloween themed DLC pack was released a few weeks ago, a piece of DLC which convinced me to go back to the game and give it another try. It was fun last year, and it is still fun now, just with added content…
Kevin Spacey, double-jumping and the (near) future. Yup, Call of Duty is back and better than ever. I’ve completed the singleplayer half of the game, I’ve enjoyed it, I’ve thought about many ways in which things could be improved and this is my Verdict.
I’ve been a long standing fan of the Football Manager series, stretching back to my debut with the games in their original Championship Manager incarnation. Each year, there is something of a debate about whether buying into the yearly releases is worthwhile. Most of the time, the answer is an easy “Yes”, but with Football Manager 2015, I find myself unsure of whether this edition is a must buy.
In the run up to EGX at the end of September, I received several press releases pertaining to a game known as Iron Fisticle. I didn’t even open the messages for some reason, but the name stuck in the back of my mind. Roll on to EGX and on my first night, I attended an indie game show and tell evening in the local O’Neill’s. Lo, what did I find? The friendly chaps from Curve Digital showing off the aforementioned title, Iron…
A month after Destiny launched, and I finally getting around to writing my Verdict. Why has it taken me so long? If you cast your mind back to when Steve and myself shared our thoughts on the game, I made the argument that Destiny is much more of an MMO than a normal game, and that as with any MMO, you need to give it time to mature before taking a critical look at it.
Ahh The Sims, a game that came back into my life when it launched a few weeks ago. It is a magical game full of character creation, home building and life living. My girlfriend loves it, me…I’m not so sure. It hasn’t pulled me in as much as The Sims 3 did.
That isn’t to say this is a bad game, just that I haven’t yet seen what makes this new edition stand out from The Sims 3. What is strange to say though is that I enjoyed the game most when watching others play it.
When Diablo III came out on PC, I played it and thoroughly enjoyed it. When Reaper of Souls came out, I played it and thought that it refined and improved the game a hell of a lot. There have been further updates to the PC version recently which have added ladders. I haven’t checked out the latest set of PC updates, but that is because I’ve been busy with the Ultimate Evil Edition which came out on the new-gen consoles…
From most accounts, The Last of Us was one of the games of a the generation when it was released on the PlayStation 3 last year. While Steve had some valid criticisms of the game when he played it last year, I have just finished the recently released PlayStation 4 version and, despite some issues, have been truly impressed.
We live in a world where there hasn’t been a real golf game on the PC since Tiger Woods PGA Tour 12: The Masters. I’ve always been partial to dabbling in a bit of simulated golf and this lack of PC action has pained me. In turn, I was nicely surprised to hear about The Golf Club from HB Studios which was released on Steam earlier this week. The game had been in Early Access and now has been released to the wild. It has some really great, innovative features…and others which are still a bit rough around the edges. Read on for my thoughts…
RPGs are often so deliberately expansive, boasting of twenty hour main quests and thirty more for the incidental side quests, spread across vast fantasy kingdoms, or across the length and breadth of the Milky Way. But do they need to be? This is the question asked by Unrest, a low-key RPG set in and around the slums of a decaying city state in a fictionalised ancient India across eight chapters chronicling the events around a revolt.
I’ve played quite a lot of Divinity: Original Sin yet it is only now that I have had a chance to come along and write up my Verdict. I had the pleasure of playing the game back in the Early Access stages in March and was really impressed with how it was shaping up. Nearly five months further on, the game has been released and is a majestic, and must-buy entry in the turn-based RPG genre. Or a must buy for any RPG fan really.
I still remember accidentally discovering Magic a few years back whilst trawling the latest videos on YouTube. After a couple minutes of sheer bewilderment I had skipped onto the next video thinking to myself “That doesn’t look like something I would enjoy”.
Little did I know how wrong I was.
Wargames, and the wargamers who play them, often feel like a very particular subsection of gaming, a tribe of hex worshippers inaccessible to all but the select few who can navigate mazes of enemy zones of control and execute perfect pincer attacks. There will be arrays of period units, large swathes of ground to conquer and enemies to crush. But, as traditional wisdom goes, it just won’t be approachable enough to drop right into. Panzer Tactics HD does have period units, sprawling scenarios to beat and all of the above, but developers Sproing have put just a little bit more into making it approachable to the uninitiated.