When EA first announced Battlefield 1, I had concerns over how they were portraying the Great War. I wasn’t the only one who expressed misgivings, and others have put forth their opinion in the past week. But having played through the singleplayer War Stories, I think DICE have paid the events of 1914-1918 the respect they deserve.
It’s been a few weeks since I delivered my first hands-on impressions of Dovetail Games Flight School, and now the game has been released, it’s about time I delivered a Verdict on it. Before you hit the ‘Read More’ button, please keep in mind that I am approaching this Verdict from the point of view of a casual sim-er.
January 1951, the world is in flames and has been in a state of near constant war and I have dropped more Nuke’s than I would like to admit. I think back to the early months of my adventure with Italy in Hearts of Iron IV, and I can’t help but wonder what might have been if I had made some different choices.
The Banner Saga 2 from Stoic Studios was released in April, and now Chris delivers his Verdict on this artful character driven story that is accompanied by great turn-based battles.
Evoland 2 is the successor to the 2013 game Evoland, developed by French studio, Shinro Games. This is my Verdict, read on.
When the friendly PR contact for Paradox Interactive got in touch regarding Magicka 2 I jumped at the chance of getting hold of a review code. On the PS4.
I’ve been playing Valkyria: Chronicles to give you our verdict on the recent PC release. So that’s what I did. So what do we have? Well it’s (really) bad port and has an anime style that while I have no issue with, doesn’t exactly get me excited either. Oh and OH SO MUCH EXPOSITION. Seriously, there’s a lot of talk about flowers. And goat poo. I’m not even making that up. Yet… I’ve grown, step by inexorable step, to love this game.
Jump to the cut for the inevitably hilarious shenanigans that follow…
It took me a while to get into Europa Universalis IV when I played it last October, it was only once I turned to online play that things fell into place and I understood what the game was all about. With the Art of War DLC pack, I knew straight away what I wanted to do – dive into the Thirty Years War as one of the German states and cause some chaos.
Last week, I took some time to share my thoughts on the singleplayer side of things in Advanced Warfare…now, I have some thoughts on the multiplayer side of things.
I hack and slash but the enemies keep at me thick and fast, surrounding me from every angle. Slowly they chip away at my health, forcing me to drain my soul reserves in order to replenish my health. I pull back to a previous area hoping to pick off a few grunts before the full force hits me again. Alas it’s no use, there are just too many. Fortunately I have one last trick up my sleeve. Not one that many mortals would openly admit to, but then again I am not just any mortal. I have already been resurrected once today and don’t plan on giving cause for a second time. My secret… well, you see I have a demon in my soul and can transfer to its shadowy world in a mere second.
And just like that… I vanished.
Why am I writing a Verdict on a game that came out nearly 18 months ago I hear you ask? Well, it is because a fun Halloween themed DLC pack was released a few weeks ago, a piece of DLC which convinced me to go back to the game and give it another try. It was fun last year, and it is still fun now, just with added content…
Kevin Spacey, double-jumping and the (near) future. Yup, Call of Duty is back and better than ever. I’ve completed the singleplayer half of the game, I’ve enjoyed it, I’ve thought about many ways in which things could be improved and this is my Verdict.
I’ve been a long standing fan of the Football Manager series, stretching back to my debut with the games in their original Championship Manager incarnation. Each year, there is something of a debate about whether buying into the yearly releases is worthwhile. Most of the time, the answer is an easy “Yes”, but with Football Manager 2015, I find myself unsure of whether this edition is a must buy.
In the run up to EGX at the end of September, I received several press releases pertaining to a game known as Iron Fisticle. I didn’t even open the messages for some reason, but the name stuck in the back of my mind. Roll on to EGX and on my first night, I attended an indie game show and tell evening in the local O’Neill’s. Lo, what did I find? The friendly chaps from Curve Digital showing off the aforementioned title, Iron…
A month after Destiny launched, and I finally getting around to writing my Verdict. Why has it taken me so long? If you cast your mind back to when Steve and myself shared our thoughts on the game, I made the argument that Destiny is much more of an MMO than a normal game, and that as with any MMO, you need to give it time to mature before taking a critical look at it.