When I reviewed Tokyo 42 earlier this year, I talked about the skill required to control the isometric(ish) camera across its eight angles. I didn’t think there were any problems with the camera, I accepted it as part of the game, but did highlight that “Controlling the camera during the action is as much a skill as the running, gunning and jumping.” The devs at SMAC Games have seen similar feedback elsewhere, and have made some subtle, but important, changes to the game.
The team at SCS Software have been mighty busy in recent months, certainly not resting on their laurels after the release of American Truck Simulator earlier this year. They’ve been busy working on updates for ATS, but haven’t left European Truck Simulator 2 behind. Hit the jump to catch up on what the team at SCS have been getting up to.
Back in the days of the first PlayStation, I stumbled across an unknown (to me) game called Final Fantasy VIII and I went on to spend many many hours playing this deep RPG on my little grey box. A few years later Final Fantasy IX appeared, and again I spent many an hour working my way through the four discs loaded with wonderful content. Sadly, I didn’t touch any other Final Fantasy games until I took a very brief diversion with Final Fantasy XIII on the Xbox 360, but for whatever reason, I didn’t play more than a couple of hours.
Now though, I am starting to look at the series with fresh eyes thanks to a whole host of news and new trailers that emerged from the Tokyo Game Show this past week.
Since I moved into my flat I haven’t had as much spare time to devote to my trucking career as I would have liked and I have seen some major changes take place to my beloved European Truck Simulator 2..
Rome II is the game that just keeps on giving, though admittedly a stream of updates was to be expected following the initial launch which was greeted with shouts of anger and frustration about bugs and poor balancing. Things have certainly come a long way with five major patches having been delivered thus far and more certainly on the way.
We haven’t only seen patches though as the game has been changing with more than just bug fixes.
This is Chris Evans’ story about trying to make a custom database for Football Manager 2013 with a very strong hint of A Game of Thrones. This is the third part of his blog charting his progress.
Would I have started this project if I knew quite how much effort it would take to get it to the stage it is at right now? I most certainly would, it is going to be so rewarding to play a long-term game in the Game of Thrones-themed world that I have created within Football Manager 2013. It isn’t all the way there, I haven’t played in-game with this version of the custom file enough yet to make sure everything is working as intended, and I haven’t touched any team logos yet which is going to be something which I might struggle to sort out. Anyway, the latest update on where things are is as follows.