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Thomas Was Alone – The Verdict

Thomas Was Alone – The Verdict

Claire is special. Despite her plain appearance as a large blue cube, she hides a special gift. For once in a lifetime a hero will arise, one whose powers will set her above those around her. She will stand against the injustice and exist as a symbol of hope in a dark world. For Claire is no ordinary large blue cube. When Claire is immersed in water, her hidden powers will emerge. She becomes, well, buoyant. She can float.

Appearances can be deceiving. Screenshots of Mike Bithell’s Thomas Was Alone portray a simple puzzle platformer, in which you must use a series of individual blocks in conjunction with each-other to reach the exit. But Thomas Was Alone is so much more than the sum of its parts. Where many puzzle games will just give you the tools to play with, Thomas Was Alone gives them life.

Thomas wakes one morning to find himself existing, which has never happened before. What follows is a long journey of exploration as Thomas tries to learn about both himself and the strange world in which he finds himself in. But whilst Thomas may start out alone in the world, his solitary existence does not last for long.

In his pilgrimage of discovery, Thomas soon stumbles across a variety of characters who choose to accompany him. Each new companion brings a new talent to the situation, but they all have their limitations. Whilst Claire may have super powers, the fact that she’s an enormous cube means she’s no good for reaching switches hidden away in small crannies. That’s where Chris comes in; he’s short enough to enter the smallest of holes, but as a bad jumper, he’ll be reliant on Laura’s ability to get him up there. And so on.