Our Five for Five series continues today with our Q&A with the two man development team behind Hevn. My hands on preview went live earlier in week, and I thought it was one of the most fascinating blends of sci-fi and survival gameplay I had seen. I was left eager for more, but for now we have the Five for Five Q&A with Larry Johnson and Mat Matthews from developers Miga where they reveal more about their unique take on agile development and the inspiration…
Recently I’ve been looking back at a number of the titles I’d missed first time around and i’ve playing a lot of Weird Worlds: Return to Infinite Space, a space exploration game by Digital Eel. Find some words after the cut.
The crew of the Adventure Time have a bit of a problem.
Their mission was fairly straightforward – land on an unexplored alien world, find a missing unmanned probe and bring it back to its rightful owners for a large wad of space-cash. What could possibly go wrong?
I try not to get excited by Kickstarter projects, I really do. So often they promise the stars, encouraging us to throw piles of money at often unproven developers in the hope that one day their ethereal promises will flourish into something wonderful. But other times I just can’t cope – I watch the videos, read the descriptions and then sulk because I’m probably not going to be able to play the game for at least a year.
Several days ago The Mandate passed its Kickstarter goal after a rather tense fund-raising campaign that at times looked like it wasn’t going to succeed. But it did, and I’m glad, very glad that it did, because this is one of those projects that after reading their proposal it’s very difficult to do anything other than say ‘yes, one of those, please.’
I love space games which put the Soviet Union at the forefront of the action, Battlezone remains one of my favourite games partly for that reason. Lifeless Planet has the chance to be catch my imagination as it too appears to put the Russian’s back into space. Hit the jump for the E3 trailer.
It’s been a long time since I’ve played a 4X game that’s actually fun. Then I played StarDrive.