Noita (the Finnish word for witch) is an early access rogue-lite with an emphasis on every pixel being simulated. That’s right, every single pixel in the game has physical properties and can be affected by the player in one way or another. Explosions gouge chunks out of caves and yourself, fire burns down anything organic including any wood you’re standing on and yourself, water fills up all the little crevices and drowns you if you’re not careful and many enemies have the same abilities. Indeed traversing your way through Noita can be as precarious and treacherous as fighting the enemies that dwell in it’s caves.
The crew of the Adventure Time have a bit of a problem.
Their mission was fairly straightforward – land on an unexplored alien world, find a missing unmanned probe and bring it back to its rightful owners for a large wad of space-cash. What could possibly go wrong?
If you have no background with Blizzards Warcraft games then learning the ins and outs of classes, abilities and how best to play might take a little while longer, although a background in CCG’s (collectible card games) of any form will certainly help. As a person who played World of Warcraft for around five years, I knew from the instant I saw my first game that I wanted to play it for myself as it brought back memories of time spent on many of my characters, but still posed something of a new challenge as far as gameplay was concerned.
Deadpool is a game that does what it says on the tin. By ‘tin’ of course I mean case, and by ‘what it says’ I mean what Deadpool says… that’s right, he quotes himself on the case of his own game. It’s this self styled egotism that sets the standard for a large portion of the campaign.