This is the fourth time that I’ve reviewed Diablo 3. Way back when in 2012, I took a look at the base game, a couple of years later I focused on the Reaper of Souls update and finally, I reviewed the PlayStation 4 release. Now, I take on the Switch version with the Eternal Collection.
I wanted to love Strange Brigade, I really did. I played it at EGX last year and had a lot of fun with it. Rebellion, the developers, have built the Sniper Elite franchise up and reached a pinnacle with Sniper Elite 4 last year, and I had high hopes for their new adventure. Sadly, my expectations were set too high.
I had a feeling Dead Cells would be something special when I previewed it last year, and frankly, it’s proving difficult to pull myself away from it to actually write this Verdict. I told myself that I’d jump on for just five minutes this morning, to get myself in the groove. An hour later, after failing at the hands of The Concierge, the first boss, I’m back to writing. It’s a great game.
I’d kept low-key tabs on The Crew 2 ahead of release, intrigued by the prospect of switching between cars, boats and planes. It looked fun, and having got my teeth nicely into the first game a few years ago, I was hoping for a similar enjoyable experience. Yes, while The Crew 2 is generally enjoyable, I’m not finding myself as engaged with it as I expected.
I found myself thrown when I started playing God of War, the rebirth of Sony Santa Monica’s Greek God game…where did I recognise the voice was that coming from Kratos’ mouth? It was Teal’c from Stargate SG-1! Apart from stoking a desire to watch that classic show once again, I immediately though that Christopher Judge was a great choice to voice Kratos. As Teal’c, he had spent his life working closely with the Goa’uld “Gods”, and had a sometimes strained relationship…
What is Cultist Simulator I hear you cry! Why, it’s what is says on the tin, a simulator of cults. And no, it isn’t like Street Cleaning Simulator, this is a narrative card game, filled with delightful roguelike elements and lovely aesthetic that keeps drawing me back in.
Sometimes, I wonder how other people go about the practicalities of playing games; especially something like Smoke and Sacrifice, an open-world narrative-driven RPG with survival elements and an evolving eco-system. How do you go about keeping track of the way different items, creatures, and environments all work together? Do you keep a notepad by your side as you play to note these things down? Answers on a postcard please.
Those cold-hearted bastards. They were 36 hours away from the Great Storm ending, and they cast me out. I’d led them for nearly forty days and nights, kept them warm, kept them fed, given them religion…and how do they repay me? By throwing me to the mercy of the unforgiving Storm. Bastards.
Death Road to Canada, a randomly generated road-trip action RPG, has been roaming the hallways of Steam and mobile for a while. But now, it has hit the consoles. Here, Dan Lipscombe takes a look at the Switch release of this gruesome gem.
Playing as Louis De Richet the first episode titled The Mad Ones begins with an invitation to a mysterious island by the secretive Lord Mortimer. Unsure of the reason for your presence on the island or that of the other bold characters, It is your intention to piece together the goals of the other guests who all seem to have their own strange stories.
Vesta is a pile of ideas combined to create a reasonably interesting puzzle game with odd slices of action. When I say it’s a pile of ideas, it’s more to highlight the visual styles. All of the cut-scenes are produced with a odd cartoon flair that doesn’t translate over to the gameplay, which is more of a bright handful of polygons – a 3D representation of a cartoon. They don’t gel particularly well and I think the game would have…
It’s a tale of friendship, of sacrifice, of betrayal, of incompetent mayors and of a rocket. It’s SteamWorld Dig 2.
The problem with Nightmare Boy is the scope of what the developer is trying to do and the fact that the ideas they have seem too plentiful for what they produced. This is a game that struggles to communicate its identity; does it want to be a Metroidvania style platformer? Does it want to be a challenging 2D scroller, like Salt & Sanctuary? Or does it want to be a charming, albeit more grown up, version of the games we…
“I hate this tiny drunken baby-man” was pretty much the only sentence I uttered while playing this game – my flatmate in hysterics as she watched me play. It’s an infuriating, physics based title that gives the player control of a human avatar who seems to have been hitting the bottle a little too hard. The idea is to take your little guy from the start of the game to the end, by only controlling his jumping and using the…
The wonder of the Nintendo Switch is that indies that might have become lost in the masses on Steam have a new lease of life. The Flame in the Flood is a charming rogue-lite survival game that completely passed me by when it was released on PC last year, but it has performed extremely well since releasing on the Switch last week.