There are a few games being developed at the moment that are based on the Warhammer franchise, and along the way, I lost track of Warhammer: End Times Vermintide. After playing it at EGX this past weekend, Vermintide is now most certainly on my radar.
There was one game in the Rezzed indie game section at EGX that repeatedly caught my eye. I walked past the booth several times became ever more interested each time I saw it being played. Unfortunately, for a long while, the game was really busy with people spending a considerable amount of time playing it. I finally got a chance to play it, and from the moment the introductory video played, I knew I was playing a potential Game of…
I was walking around the Rezzed section at EGX today, checking out all of the latest hip, cool and new indie games, when amongst the hordes of humanity, one little game stood out. Loud and proud, it proclaimed itself to be The Escapists: The Walking Dead. What was this I wondered? Could it possibly be some tie-in between The Escapists, a 8-bit pixel-art game about escaping from prisons (that I have woefully failed to write about) and The Walking Dead…
I spent much of the past weekend playing the Call of Duty: Black Ops III multiplayer Beta on the PlayStation 4. While the Beta is launching on the Xbox One and PC at the moment, I just want to share some of my early thoughts of the game. Hit the break, and let’s begin.
Codemasters sneakily released a new game onto Steam Early Access the other week when they went public with DiRT Rally, the latest game in the DiRT series, but one that takes an approach more in keeping with the older Colin McRae Rally games. Codemasters talk boldly about realism with Rally, and I’ve been checking it out over the past few days to see how it fares, and how it stands compared to other rallying titles.
I didn’t make it to Rezzed this year, there are only so many game shows any one man can make in the year, and only so many trips to London any one man can afford to make in a year. However, I was keeping a close eye on the event via Twitter, and these are some thoughts on three indie games that featured strongly…
Clandestine is a stealth action game currently in the Early Access program on Steam. It’s developers Logic Artists aim to bring the genre back to it’s routes by doing away with the all too common feeling that your character is some kind of all powerful hero with every possible resource at their disposal to get the job done. Instead Clandestine is best played in co-op with one player taking on the roll of the spy and one the hacker.
The spy is the operative on the field doing the dirty work. Dispatching guards, picking up intel and traversing the maps like a stealthy ninja with a gun. While the hacker has no on field activities and instead has the job of supporting the spy using their various different cyber skill for things like unlocking security doors and disabling cameras.
Christmas has been and gone and we are now in the early weeks of 2015 and we here at Reticule Towers are ready to bring you some thoughts on what we are looking forward to in the year ahead.
Blackguards 2 is a turn-based, tactical RPG based on the rule book of The Dark Eye, the increasingly popular German role-playing game that challenges even Dungeons and Dragons for it’s fantasy crown. Made by Daedalic Entertainment, Blackguards 2 is a follow up to 2014’s original and is due for release almost exactly one year later in January of 2015. Various additions and improvements have been made since the first game was released making Blackguards 2 a more accessible and understandable game than its predecessor.
Our intrepid leader forwarded a press release onto me the other day and it piqued my interest enough to want to pass it on to you, our dear, highly intelligent and obviously beautiful readers…. It’s a card trading game called Coraabia and its out now. Jump to the cut for some info on this intriguing title.
Imagine my surprise when I logged into Steam, only to find that my brother had been playing Evolve. This surprise was further compounded when I saw it was in my library. The penny then dropped; I wasn’t special, or chosen….it was simply an open Alpha. Jump to the cut to find my thoughts on the game as it is.
How fast a year (well 11 months) goes by, it feels like only yesterday that I was settling down in the dark cold months to play Assassin’s Creed: Black Flag in what was a return to form for the series after some slight miss-steps. Now I look and we are just over a month away from the next big title in the series (Rogue is on a personal back-burner) and our chance to explore the streets of revolutionary Paris. Do you want some hints of what might be occurring in Unity? I’ve gathered some trailers after the break and shared some thoughts on the how the game is shaping up.
I had a splendid time at EGX this year at Earl’s Court, and despite referring to it as the Eurogamer Expo all week, I was happy to be there and impressed with what I saw. There were a few games which might have made it as my Game of the Show, but for one reason or another, they just didn’t quite do enough to convince me. My Game of the Show surprised even myself, but it was the one which…
A post nuclear apocalyptic wasteland. Sound familiar? It’s a theme that has been quite literally nuked to death, left to fester, and then played on. Fortunately though, Wasteland 2 is the successor to one of THE original post apocalyptic games. Hit the break to find out my early impressions of the Early Access build.
There is something to be said for buying into the new crop of consoles just a few days too late, it means that some things get to be a bigger surprise than you expected. You see, when I bought my PlayStation 4, the last Destiny public test had just come and I missed by chance to take part. To be honest though, I hadn’t really been keeping tabs on Bungie’s big break away from the Halo franchise. I wasn’t planning on buying into the Xbox One or PlayStation 4 until Christmas at the earliest, and so I hadn’t been tracking half of the new generation of console titles like I should have been.
For Destiny, that all changes right now.