It was great fun. That’s it, no introduction needed. I’m going straight for the jugular on this one! Despite previously being somewhat of a skeptic on anything VR related, I also believe in a lot of cases it’s hard to have a stong opinion on something without first having an experience with that something. And so I had my first experience with virtual reality with my Oculus headset awkwardly strapped to my face and my touch controllers waving around clumsily as I entered the VR world of SUPERHOT.
During a recent ‘Steam Developer Day’ Palmer Luckey, founder of Oculus Rift gave a talk about the pros and cons of porting existing games to the Oculus VR. He believes that consumer virtual reality is closer than we think and that there is the potential for a game developer to step into the VR world and produce a genre defining game in the way that Doom once was.
Left oar. Right oar. Left oar. Right oar.
As my small boat gently drifts downstream on the current, I pause and look above me at the tall trees that overhang the river. For a moment, I’ve completely forgotten the bustling floor of the exhibition, the Minecraft tournament and the explosive death-matches taking place not a dozen paces away from me. For just a few quiet seconds, there’s just me, my silent passenger, and the river itself.
I am the Sandman, and this is my home.
‘Next-Gen’ is a term that’s being thrown around quite loosely at the moment. Everything from next-gen consoles, to next-gen graphics and next-gen gaming accessories are hot topics of discussion and speculation right now. But forget hype, advertisement and what developers are saying. What does next-gen really mean to the gamers of this generation? What advancements and improvements would they like to see in the next instalment of consoles and PC’s to hit the market? These are the very questions I asked myself, my friends and the writers and followers of The Reticule.