Welcome to Our Year in Games coming at you from Reticule Towers. I realise that we didn’t do any sort of yearly roundup for 2015, but we’re making up for it this year. I’ve invited a few old faces to take part in Our Year in Games, so hopefully you won’t just have me for company! I’m probably going to split my tales across a few entries to cover the games from previous years that I’ve been playing this year…
I’ve already looked at the singleplayer component of Battlefield 1, now it is time to take a closer look at the multiplayer action. Read on, for the Verdict.
When EA first announced Battlefield 1, I had concerns over how they were portraying the Great War. I wasn’t the only one who expressed misgivings, and others have put forth their opinion in the past week. But having played through the singleplayer War Stories, I think DICE have paid the events of 1914-1918 the respect they deserve.
A few weeks ago at EGX, I was able to check out Mantis Burn Racing from VooFoo Studios. A top-down arcade racer, it immediately caught my attention on my first day at the show and I’ve been throwing my tiny cars around on the PlayStation 4 since launch. This is my Verdict.
I’ve had the fortunate pleasure of checking out two of Battlefield 1’s mulitplayer maps. Sinai Desert was available to play during the recent open beta, while St. Quentin Scar was on the show floor at EGX. So, what do I reckon? Read on.
Ahead of this week’s release of FIFA 17, Marc Stafford takes a look at the demo.
This year’s obligatory FIFA release is more worthy for attention than any in recent memory. That’s important for me, as I have not purchased a FIFA game since 2013. Simply put, they rarely do enough every year to justify a purchase. They update the graphics slightly, tweak the gameplay slightly and slap the latest footballing superstar on the cover and then release it into the wild. It’s not enough for me to shell out £50. Every year, I play the demo, each time all reaffirming my position.
Welcome to my Day Two report from EGX. My Day started by catching up on Thursday Night Football where my Patriots smashed the Texans. I’ve got Madden 17 at home and have been thoroughly enjoying it. You’re not here for the NFL talk though, you want my EGX hot takes! Read on dear readers…
By the time Quinn’s wrote the first part of his ‘Butchering Pathologic’, I was already getting my teeth into the games writing business on my long lost personal site, evo-gamer.com. Quinn’s piece was up there as one of the articles that encouraged me to push things forward, and ultimately get together with the original gang of Reticule writers back in the autumn of 2008.
So, when I saw Ice-Pick Lodge, developers of Pathologic, drop a press release into my inbox about the first in-game screenshots of their Kickstarter funded reinvention (their words) of their debut game, I had to write about it.
Despite having just found a Pidgey chilling out over my keyboard, I’m not here to talk about the worldwide phenomenon that is Pokemon Go, despite all the traffic that would undoubtedly bring to the site. Instead, I want to write a bit about remasters, and how I am all for them.
There was a moment in the new (and awesome by the way) Doom which instantly reminded me of Half-Life. The moment came when I entered the core of the Argent Energy Tower, and I was sent back in time to Anomalous Materials in Half-Life. Bear with me, and I will explain all after the break.
The Division, it’s no longer such a new game now, and I imagine that most people who play it have long since reached the level cap and are in the ‘End Game’. Me? I’ve played about 24 hours’ worth, am at level 21 and just over halfway through the story missions. I might as well share some thoughts on how I’m getting on…
If you’re looking forward to a holiday on Mars this year, and fancy something with a different pace to Doom, you might just want to check out The Technomancer, an upcoming RPG from Spiders and being published by Focus Home Interactive. Unless I am very much mistaken, The Technomancer is sharing the same universe as Mars: War Logs, a game which I thought was interesting, but rough around the edges when I reviewed it a few years ago. I enjoyed the setting and story that Spiders were trying to tell in War Logs, but it was lacking in polish and a second chapter which dragged its feet. Judging by the gameplay trailer below, The Technomancer has received a bit of spit and polish, and hopefully makes more use of the morality system where your choices will have clear consequences later in the game.
As I’ve explored the wintery, post-virus New York setting of The Division, I’ve been a bit trigger happy with my screenshot key as there has been some great artwork, warning messages and other assorted details that have caught my eye. A gallery of some of my favourite pieces follows.
In something of a surprise, even to myself, I found that I was playing The Division briefly on the weekend. I was surprised, because I truly didn’t expect that I would be playing any, or many, of the AAA releases of the past week or so until the autumn at the earliest. But I spied The Division on Steam, and I just couldn’t help myself. I had to get a taste of what this possible Destiny beater was all about and squeezed in about an hour with the game, and took in the sights and sounds of Brooklyn.
Back in October, I got stuck into the Beta for Rainbow Six: Siege and thoroughly enjoyed it. There was a limited range of maps to play through, but I could already tell that this was shaping up to be a very good shooter. Now that I’ve had a chance with the full game, I am happy to confirm that Siege is a very good shooter, but one that needs to find its feet.