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Tag: L4D

PAYDAY / L4D Crossover Announced

PAYDAY / L4D Crossover Announced

PAYDAY: The Heist and the Left 4 Dead series have a lot in common. Both are 4-player co-operative multiplayer games where players fight their way through endless hordes of enemies (police and security guards in the former, zombies in the latter) to complete objectives in linear scenarios. Both have a variety of ‘special’ enemies which require particular tactics to defeat. They have similar guns and tools and mechanics of all kinds. They were developed by companies which were each acquired…

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Darkfall delayed at the last minute

Darkfall delayed at the last minute

The developers at Adventurine have decided, five days before it was scheduled to be released in Europe, to hold Darkfall Online back another month and instead release it on the 25th of February. In an attempt not to utterly fail at release day as so many MMORPGs do, the 22nd of January will instead be the release date of a free trial/beta. Not everyone will be allowed access on the first day, but apparently they will gradually increase the allowed…

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Beware the Smoker – Valve Updates L4D

Beware the Smoker – Valve Updates L4D

Left 4 Dead has recieved an epic update over night, featuring a whole host of updates, ranging from exploit fixes, to some much needed Versus balancing. Most noticable; and certainly most welcome, considering all the calls I’ve heard by irritated infected to have him removed; are the balancing modifications to the Smoker, who now looks ever bit as fun to play as his Bio would have us believe.  He should be alot more scary throughout the whole game, besides that…

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Oh Valve, You Big Tease

Oh Valve, You Big Tease

We waited with bated breath. News was within our grasp, “just on the horizon”, they told us. Supposedly we’d hear, in the next week or so, that the first big update for L4D was going to be released, hopefully with versus maps for Dead Air and Death Toll, and maybe some extra nubbins. So when, today, I was greeted by news of a L4D update being released this week I made an audible squeee sound. This was it! I would…

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The Helpful Dead: Why Left 4 Dead’s Co-op Works

The Helpful Dead: Why Left 4 Dead’s Co-op Works

As any good gamer PC Enthusiast should, I’ve been playing Left 4 Dead in every spare moment I’ve had since Tuesday morning. Of course much of this time has been entirely occupied with removing decaying limbs from decaying torsos, all the while giggling with glee when I catch a hospital gown wearing zombie mid-run and it goes flying through the air. However, it’d be a betrayal to the side of me that is pure fledgling journalist if I wasn’t, the…

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Co-op Left 4 Dead?

Co-op Left 4 Dead?

It seems the co-op mode of Left 4 Dead wasn’t initially planned as part of the game according to Chet Faliszek, interviewed on the Major Nelson podcast. When development started it seems all that was intended was the versus mode, but complications arose when the extensive playtesting began, mainly due to the pacing the director wanted. More beneath the cut.