The Russian remake of plague-ridden survivalist-horror-adventure game Pathologic has had a successful Kickstarter so far having reached the $250,000 funding target and is closing in on the first stretch goal, but sadly it doesn’t look likely to reach the final stretch target with only three days to go. …
A creepy new trailer emerged at the tail end of last week for the Kickstarter version of Pathologic, a trailer which I sadly missed at first, otherwise you would have seen me talk about it much sooner. The Kickstarter for Pathologic is 13 days from closing at just under $20,000 away from being funded, and the project is bringing back all sorts of memories of when I was starting out with writing about games. Hit the break for more details and that creepy new video. …
Back in 2006, a little game from largely unknown Russian developers, Ice-Pick Lodge was released to largely middling reviews. It wasn’t until 2008 when Quinns wrote his amazing exploration of the game on Rock, Paper, Shotgun that I heard about the game. That game was, of course, Pathologic, a title which has long claimed something of a cult status amongst certain elements of the gaming world. …
I might have talked about Divinity: Original Sin very briefly earlier this month but some big news has emerged along with a new trailer that I can’t resist sharing with you all. Well, I know that if I don’t share it I’m just going to want to play the game now, even though I have promised myself to stay strong and wait until it is released before playing again. …
Creating satire always involves walking the fine line between being funny and just being annoying, whilst not being pointlessly offensive. Supreme League of Patriots, an upcoming episodic point and click adventure from indie studio No Bull Intentions, might be able to manage that responsibility and walk the line. Might. …
Back from rehabilitation, Gaming Crowdfunding Weekly cleans up its act and gets back to what really matters: underfunded puzzle platformers like Kodama, collectible miniatures making the transition to video games with Prodigy, fart-propelled naked spacemen in Cosmochoria and “Skyrim with bears” in Bear Simulator.
I don’t know where the time has got to this week, it is already Friday and I realise that I’ve entirely neglected to write about some fairly cool indie game news that has appeared in the past few days. This isn’t quite a Crowdfunding Weekly, even though one game has just landed itself on Kickstarter, rather a just a quick rundown on a handful of indie games of all flavours. Hit the break for word on Death in Candlewood, Warside and Divinity: Original Sin. …
Steph wont be here again this week so it’s fallen on me to take the reigns for this instalment of crowdfunding round-ups. With so many indie developers and so much opportunity these days to fund your project in various ways, it’s important to stick out amongst the crowd, have some individuality and above all provide a pitch that shows quality and professionalism (at least that’s what I would look for), so for this weeks pick I have been looking for just that. Admittedly I have already been following three of these games through development but the others show just as much promise.
Deadline: April 12th
Outlook: Will need a strong second half if it’s to reach the funding goal.
Dead Synchronicity developers Fictiorama Studios certainly know their stuff when it comes to adventure games. Their developer blog frequently mentions classics of the genre and well known modern games when talking about influences and reasons for making the choices that affect their game. Dead Synchronicity has a strong art style and mature and interesting theme, coupled with old school 2D style visuals.
Fictiorama Studios are comprised only four members, three of which are brothers and two of those brothers whom play in the band Kovalski that provide the music for the game, the fourth member of the team providing all the art for the game. It’s clear that these guys have a passion for their creation and it’s great to see that they hold all the control and can develop freely. There’s currently a demo available for the game here, it’s worth checking out for yourself.
Deadline: April 17th
Outlook: Optimistic. Although it’s a high target, there are big names behind an impressive pitch.
I’m sure many of the people who contributed to this Kickstarter stopped the pitch video around the sixteen second mark (where you may recognise a certain someone) and instantly offered wads of their cash for Julian Gollop to make this game as fast as possible. If the fact that Ken Levein is a fan of this game is not enough for you then you may notice that the game resembles another recently released turn-based rpg by the name of Blackguards. Julian Gollop, the original creator of X-COM has been working with strategy and RPG games for many years and while Blackguards was a valiant first attempt at a genre, it missed out on certain aspects that Julian and his team would no doubt be able to implement.
Deadline: April 18th
Outlook: Things don’t look hopeful.
Despite the impressive team behind this game the vision of the game itself isn’t clearly portrayed in the pitch video with a quote from the funding page going so far as to say “Ten years after its start, Bizenghast is back… as a possible video game”. Perhaps this is why Bizenghast has been doing so poorly with it’s Kickstarter, or perhaps not enough people know that the game actually stems from a graphic novel series with a cult following and a novel spin off series. Either way developers Cosmic Forces are going to have to up their game in a big way in order to hit that lofty goal.
Deadline: April 20th
Outlook: Poor start.
Despite already being greenlit on Steam (is that easy these days?) the Kickstarter campaign for The Red Solstice has gotten off to somewhat of a bad start. Almost all of the 230 backers have contributed at the second lowest bracket, which doesn’t shock me as the RTS genre is already packed with great games such as Star Craft and Total War. To succeed in this area you need to bring a game of immense quality and proficiency and while The Red Solstice may become this in the future, it seems people would rather leave it alone until that time comes.
Deadline: April 10th
Outlook: 12 days left and already $27,000 over their target.
Deulyst is a turn-based strategy game in which two teams face off against each other on a grid based arena with the goal of killing each others General to win. There are multiple different types of units with varying abilities, different game play modes and a beautiful art style that make this game a very attractive prospect. Stretch goals includes more content and support for PS4 and Xbox One versions of the game, although the goals for these might be a little too high to be manageable in the given time frame.
The pitch video is simple but shows the basics of gameplay and some more of the beautiful art. From what I gather about Duelyst from the Kickstarter page and pitch video, it seems like the kind of game that would be easy and fun to pick up but would take a great deal of thought and time to master properly. It plays into the hands of the game that there are industry veterans behind it that have worked on such games as Diablo 3 and World of Warcraft. This is definitely a game to watch in the future.
Welcome back to your sometimes fortnightly weekly series of gaming crowdfunding news. In this week’s round-up: Enjoy a bowl of nourishing Dragon Fin Soup, mine and craft voxels in Planets³, swear you’ve seen that visor design before in Dark Drive and welcome back the relaunched Festival of Magic, now dubbed ‘Earthlock’.
Because it’s still Thursday somewhere, Gaming Crowdfunding Weekly. This week: StarCrawlers is a star-based dungeon crawler (see what they did there?); Tulpa is not the first stylish puzzle platform game you’ve seen; Koe thinks you’re learning Japanese, it thinks you’re learning Japanese, it really thinks so; and Sierra Ops found so much money suddenly that we decided to talk about it again.
Entering late and loud, ignoring your enquiries about where it was last week, the Gaming Crowdfunding Weekly slumps into the last free desk in the classroom and spends the lesson scratching an incomplete Cerne Abbas giant into the top with its protractor. This week: Blackmore tries to snatch back the magic of that one good Mega CD adventure game, Labyrinth threatens to leave a string of weak David Bowie references in its wake, Darkest Dungeon’s name is the only remotely weak thing about it and the Book of Unwritten Tales 2 is asking for more ink.
In recent crowdfunding updates, I’ve probably not done a fantastic job of hiding my enthusiasm for the Unsung Story project – I’d always have that little bit more to say on it, and my original write up betrayed my long-established interest in Yasumi Matsuno’s games. Considering the project’s recent but strangely narrow funding success, I’ve decided to take a closer look at some of the all too common mistakes made in a disappointing pitch.
Back in December Fictiorama Studios presented Dead Synchronicity: Tomorrow Comes Today at Adventure X London allowing attendees some hands on time with the game. Since then they have been hard at work and have just released the first gameplay footage.
The following video explains the ins and outs of basic gameplay as well as unique features “DS-backgrounds” and “Dynamic close-up dialogues”. There is also mention of a Kickstarter campaign due to launch around mid March for anyone who may be interested in backing the game.
To keep up to date on the latest Dead Synchronicity news you can find the developer blog here. It’s interesting to note that Fictiorama Studios mention a lot of other adventure games when talking about their inspirations. It’s clear to me that the developers have a passion for adventure gaming and a large knowledge and background in that area.