The biggest problem faced by Early Access indie developers in 2017 is money. Weighed down by the heavy burden of having vast amounts of expendable cash, many indie developers are forced to slow and in some cases even stop the development of their games altogether.
Christmas has been and gone and we are now in the early weeks of 2015 and we here at Reticule Towers are ready to bring you some thoughts on what we are looking forward to in the year ahead.
The Russian remake of plague-ridden survivalist-horror-adventure game Pathologic has had a successful Kickstarter so far having reached the $250,000 funding target and is closing in on the first stretch goal, but sadly it doesn’t look likely to reach the final stretch target with only three days to go.
A creepy new trailer emerged at the tail end of last week for the Kickstarter version of Pathologic, a trailer which I sadly missed at first, otherwise you would have seen me talk about it much sooner. The Kickstarter for Pathologic is 13 days from closing at just under $20,000 away from being funded, and the project is bringing back all sorts of memories of when I was starting out with writing about games. Hit the break for more details and that creepy new video.
Back in 2006, a little game from largely unknown Russian developers, Ice-Pick Lodge was released to largely middling reviews. It wasn’t until 2008 when Quinns wrote his amazing exploration of the game on Rock, Paper, Shotgun that I heard about the game. That game was, of course, Pathologic, a title which has long claimed something of a cult status amongst certain elements of the gaming world.
I might have talked about Divinity: Original Sin very briefly earlier this month but some big news has emerged along with a new trailer that I can’t resist sharing with you all. Well, I know that if I don’t share it I’m just going to want to play the game now, even though I have promised myself to stay strong and wait until it is released before playing again.
Creating satire always involves walking the fine line between being funny and just being annoying, whilst not being pointlessly offensive. Supreme League of Patriots, an upcoming episodic point and click adventure from indie studio No Bull Intentions, might be able to manage that responsibility and walk the line. Might.
Back from rehabilitation, Gaming Crowdfunding Weekly cleans up its act and gets back to what really matters: underfunded puzzle platformers like Kodama, collectible miniatures making the transition to video games with Prodigy, fart-propelled naked spacemen in Cosmochoria and “Skyrim with bears” in Bear Simulator.
I don’t know where the time has got to this week, it is already Friday and I realise that I’ve entirely neglected to write about some fairly cool indie game news that has appeared in the past few days. This isn’t quite a Crowdfunding Weekly, even though one game has just landed itself on Kickstarter, rather a just a quick rundown on a handful of indie games of all flavours. Hit the break for word on Death in Candlewood, Warside and Divinity: Original Sin.
With so many indie developers and so much opportunity these days to fund your project in various ways, it’s important to stick out amongst the crowd, have some individuality and above all provide a pitch that shows quality and professionalism, so for this weeks pick I have been looking for just that. Admittedly I have already been following three of these games through development but the others show just as much promise.
Welcome back to your sometimes fortnightly weekly series of gaming crowdfunding news. In this week’s round-up: Enjoy a bowl of nourishing Dragon Fin Soup, mine and craft voxels in Planets³, swear you’ve seen that visor design before in Dark Drive and welcome back the relaunched Festival of Magic, now dubbed ‘Earthlock’.
Because it’s still Thursday somewhere, Gaming Crowdfunding Weekly. This week: StarCrawlers is a star-based dungeon crawler (see what they did there?); Tulpa is not the first stylish puzzle platform game you’ve seen; Koe thinks you’re learning Japanese, it thinks you’re learning Japanese, it really thinks so; and Sierra Ops found so much money suddenly that we decided to talk about it again.
Entering late and loud, ignoring your enquiries about where it was last week, the Gaming Crowdfunding Weekly slumps into the last free desk in the classroom and spends the lesson scratching an incomplete Cerne Abbas giant into the top with its protractor. This week: Blackmore tries to snatch back the magic of that one good Mega CD adventure game, Labyrinth threatens to leave a string of weak David Bowie references in its wake, Darkest Dungeon’s name is the only remotely weak thing about it…
In recent crowdfunding updates, I’ve probably not done a fantastic job of hiding my enthusiasm for the Unsung Story project – I’d always have that little bit more to say on it, and my original write up betrayed my long-established interest in Yasumi Matsuno’s games. Considering the project’s recent but strangely narrow funding success, I’ve decided to take a closer look at some of the all too common mistakes made in a disappointing pitch.
Back in December Fictiorama Studios presented Dead Synchronicity: Tomorrow Comes Today at Adventure X London allowing attendees some hands on time with the game. Since then they have been hard at work and have just released the first gameplay footage.