The revival of the CRPG is still going strong and with each big release comes a whole host of improvements. The recent release of Divinity: Original Sin 2 has continued that trend and with a $2,000,000 Kickstarter to back them up you would certainly expect that to be the case.
Ten months after its release Tyranny has received its first DLC ‘Bastard’s Wound‘ which adds additional areas to the map and with it new NPC’s, a new quest arc, companion quests and achievements. Obsidian have also released a free patch along side the DLC that expands the content in the third and final act of Tyranny as well as including additional voice acting and a new path to the ending of the game.
As with other Paradox games the writing and character development in Tyranny is of a very high standard. Rarely does it feel like you’re reading a piece of filler text but instead insightful and interesting dialogue and backstory, and taking part in decisions that literally shape the game and characters you are playing in and talking to.
The use of colour is so important in games, and very few seem to nail it. Everywhere I look are the same drab browns and greys, with little catching the eye. Tokyo 42 doesn’t have that problem as it combines a clean, bold colour scheme with some wild looking isometric action. It also features cats. Everyone loves cats right?
Isometric turn-based RPGs aren’t normally my cup of tea, but I had heard good things about Divinity: Original Sin and having been a quiet fan of Divinity II: Ego Draconis I decided to check the game out through Steam’s Early Access. You can count me as pleasantly surprised and very keen to see what else the game will have to offer as it goes through development.