I’ve been dabbling with The Surge this week, the new Dark Souls-meets sci-fi title from Deck 13 and Focus Home Interactive. It’s fun, but it also reminds me of why I don’t get along with the Dark Souls series. It’s just too damn hard for me to enjoy! This isn’t a Verdict, it’s just some brief musings.
Klei Entertainment have made some fine games over the years, everything from the Shank series of side-scrolling brawlers, to stealthy turn-based strategy Invisible Inc. Their latest game, Oxygen Not Included which has recently launched on Steam Early Access is somewhat more akin to the brilliant Don’t Starve in that you are trying to keep alive in an alien environment, focusing on the essentials at first to survive, before turning to the nicetities that you have always wanted.
There’s occasionally a moment when you play a preview build of a game where the demo ends, and you’re just left standing there thinking “But I wanted to carry on playing for the rest of the day!”. That’s exactly how I felt after playing the preview build for Hevn, an immersive, story-driven sci-fi adventure from developers MIGA.
On November 10th, a game will launch which will finally rival Football Manager for my management simulation needs. That game is none other than Motorsport Manager, a game I had the pleasure of playing at EGX recently.
Ahead of this week’s release of FIFA 17, Marc Stafford takes a look at the demo.
This year’s obligatory FIFA release is more worthy for attention than any in recent memory. That’s important for me, as I have not purchased a FIFA game since 2013. Simply put, they rarely do enough every year to justify a purchase. They update the graphics slightly, tweak the gameplay slightly and slap the latest footballing superstar on the cover and then release it into the wild. It’s not enough for me to shell out £50. Every year, I play the demo, each time all reaffirming my position.
At EGX, I was fortunate enough to get a chance to go hands on with The Signal from Tölva, the upcoming game from Big Robot Ltd, the team behind Sir, You are Being Hunted. It’s a sci-fi first person shooter/explorer with a wonderful art style and dynamic AI. I quite liked it.
If you’ve read much of my work over the years, you’ll know that I’m a bit of a wimp when it comes to horror games. As such, it was with trepidation that I started up the preview build for Iron Fish the deep-sea thriller from Dean Edwards and Beefjack Create.
I’ve never spent considerable time with a collectible card game, I tried Hearthstone earlier this year after seeing everyone rave about it for so long, and I didn’t get the attraction. I’m not going to proclaim that The Elder Scrolls: Legends, the new CCG set in the Scrolls universe is going to keep me playing for months on end, but it looks fun, to a newcomer at least.
January 1951, the world is in flames and has been in a state of near constant war and I have dropped more Nuke’s than I would like to admit. I think back to the early months of my adventure with Italy in Hearts of Iron IV, and I can’t help but wonder what might have been if I had made some different choices.
Let me first preface this piece by explaining my background with flight simulators. I played Microsoft Flight Simulator ’98 back in the day, I had an absolute blast…but wasn’t actually any good at flying the planes. Since then, my flying experience has mainly come from the Battlefield games, along with a dabble in things like Tom Clancy’s HAWX. What does that all mean? If you are a die-hard flight simulator fan, this isn’t the article for you as I won’t be talking about how accurate the plane models are or other details like that, but please feel free to laugh at my flying “skills” in the videos!
The Division, it’s no longer such a new game now, and I imagine that most people who play it have long since reached the level cap and are in the ‘End Game’. Me? I’ve played about 24 hours’ worth, am at level 21 and just over halfway through the story missions. I might as well share some thoughts on how I’m getting on…
Distance is a game that frustrates me, not because I don’t like it or because it’s not a good game, but because I’m just not skilled enough to play it and therein lies the biggest problem I have with what should be a really enjoyable and fast paced arcade style racer.
In something of a surprise, even to myself, I found that I was playing The Division briefly on the weekend. I was surprised, because I truly didn’t expect that I would be playing any, or many, of the AAA releases of the past week or so until the autumn at the earliest. But I spied The Division on Steam, and I just couldn’t help myself. I had to get a taste of what this possible Destiny beater was all about and squeezed in about an hour with the game, and took in the sights and sounds of Brooklyn.
Back in October, I got stuck into the Beta for Rainbow Six: Siege and thoroughly enjoyed it. There was a limited range of maps to play through, but I could already tell that this was shaping up to be a very good shooter. Now that I’ve had a chance with the full game, I am happy to confirm that Siege is a very good shooter, but one that needs to find its feet.
A few weeks ago, I was busy checking out the Beta for Rainbow Six: Siege, and ever since then, I’ve been meaning to write about it. I’ve composed some thoughts on the game so far, so hit the break and find out what I think.