I was actually quite late to jump on the Hitman bandwagon. The new one, that is. I’ve played and loved all previous installments of the series, but the news that Hitman 6 (or Hitman(TM) as it insists on being known) would be episodic was enough to put me off picking it up at launch. A few months later down the line and the positive reception of the first two of its sprawling open levels and multiple approaches was enough for me to take the plunge.
Since an overall sense of disappointment with Hitman: Absolution, (a game I’ll be honest, I actually quite liked) fans have been pretty vocal about what they wanted from the next iteration of the Hitman franchise. Large, living-world levels, a freedom to choose your approach and a selection of ways in which to bring about your targets departure.
In short, they wanted another Hitman: Blood Money.
Climbing through the upper floor window I identify the target moving into a room at the end of the hall. Moving forward I dispatch the two guards ahead of me with ease and hide their bodies. Bursting through the door I’m surprised to see the target now surrounded by four body guards. None the less I take the shot killing the target and prepare to run for safety. Shots fire behind me as I start to panic. Not sure of where to turn, I run down the stairs and spot my chance to hide. Enemies who only seconds ago saw me run down the stairs, pass by me without even a thought of looking inside the small space I now occupy. Ah, cupboard my faithful friend, you may be damp and small but you have saved my life on many occasions.
Showing us pictures of a toilet plunger and a cup of coffee the narrator states that “Weapons are everywhere. Anything is lethal in the hands of 47”. So don’t worry if you find yourself short on bullets or missing a knife or razor wire for silent takedowns, you can always count on that brick lying on the street or the lead piping in the scrapyard. Professor Plum would be proud.
Agent 47 is nearly back in his first fully fledged outing since Blood Money, but if you want to get a small taste of 47 action now you can play Sniper Challenge, the innovative pre-order bonus for Hitman: Absolution. I’ve been playing around with the sniper mini-game, and I am quite impressed with the ideas behind it.
Hitman: Sniper Challenge is an innovative new pre-order bonus for Hitman: Absolution, it is its very own standalone singleplayer mini-game, and it is now available to play for anyone who has pre-ordered the game. There is a trailer after the break, but in brief, Sniper Challenge puts you in the shoes of Agent 47 with the task of eliminating a high roller and his bodyguards in a fifteen minute time frame. Leaderboards and bonus content in the final game are also promised. It is quite an innovative idea to let people play such a mini-game as a pre-order incentive, especially one this far away from the November launch of Absolution. Anyone taking a look at this, or are we all too busy playing Diablo III and the DayZ mod?
At the Eurogamer Expo, Michael and I attended a developer session on Hitman: Absolution which blew me away. This new trailer has reminded me of how good this game might be. I’m hoping though that we don’t need to go in all guns blazing like in this trailer, I want to see some more of the sneaky sneaky action.
I’m feeling a bit tired, I don’t know whether it is the expo, or that I have just come back from a few drinks down Leicester Square, but I am still looking forward to the last day of the Eurogamer Expo. Read on after the jump for a roundup of Days 2 and 3 of the expo.