I’ve played many shooters over the years, some where the AI is great, others where it isn’t that smart, but does a great job for the game you are playing. Of course, there are others where the AI is dull, and brings the game down. The twenty year-old Half-Life though, still stands out as one of the best implementations of AI in a shooter.
Last September, a comic known as A Place in the West appeared on Steam. An unofficial bridge between the events of Black Mesa and City 17, the story started to explore what would have happened to the those living through the Combine takeover. Now, after Valve granted the team use of the official Half-Life IP, Chapter #2 is now available on Steam as a £1.59 slice of DLC. A very good price for a 50-page comic I must say. Hit the break for more…
This past week saw GameInformer drop a massive article charting Andrew Reiner’s longstanding quest to unearth information from Valve on the latest goings on with their most famous franchise, Half-Life. What emerged was a lengthy interview with an inside source, which pretty much confirms that Half-Life is all but dead. The article though prompted me to revisit an old home – valvetime.net, or as it used to be know, halflife2.net. What did I find? An interesting article looking at Half-Life Decay.
Steam has seen a lot of changes take place over time, progressing from a simple store to buy games, to somewhere selling software and movies. From this coming Friday, 30th September, you will be able to read the first graphic novel to launch on Steam. The first chapter of the Half-Life themed comic, Half-Life A Place in the West has been available online since 2015, but will be coming to Steam with new pages.
I was browsing pop-culture standout, Rolling Stone and the top article on their ‘Feature Wall’ was a piece about Half-Life 3, the MIA continuation of Valve’s premier series. You know the legend of Half-Life 3 is serious when a site like Rolling Stone takes a look.
There was a moment in the new (and awesome by the way) Doom which instantly reminded me of Half-Life. The moment came when I entered the core of the Argent Energy Tower, and I was sent back in time to Anomalous Materials in Half-Life. Bear with me, and I will explain all after the break.
It’s that time of year when the big blockbusters launch ready for Christmas. I’m talking about games like Call of Duty and Assassin’s Creed…sadly though, we will only be covering one of those games in the coming weeks. We weren’t able to secure review code for Unity or Rogue here at The Reticule, so unless one of the team can afford to dig deep, they’ll be on the back burner. In brighter news, I’ll be having first thoughts on Advanced Warfare soon, while Kevin will be taking a crack at Dragon Age: Inquisition on the Xbox One.
With those few updates out of the way, let us get on with Our Week in Games.
All this time spent with a controller in my hand, my Steam backlog has been slowly mounting up to the stage where it’s getting ridiculous and I’ve decided to make a stand. So for the next month I will don the suit, learn the secret handshake and take my place as a PC gamer. Any time I would usually put aside for gaming will be spent tackling my Steam backlog and these articles will be documenting the highs and lows of my experience.
It is a new year, and with that, we should all have plenty to look forward to, the FA Cup Third Round, Superbowl and Wrestlemania will all take place in the coming weeks and months. While I am certainly looking forward to those events, I have a few hopes for what I will occur in the gaming world over the next twelve months. Kevin is running through his Top 10 Games to look forward to, so my hopes will largely…
Black Mesa, for those who are unaware, is a fan made third party mod that aims to overhaul Valve’s original Half Life game. The 40 man development team say they wish to “create a more engrossing in-game world with more varied, complex environments and more challenging, realistic gameplay”. But Black Mesa is not just a mod for Half Life it’s a total recreation of the game using Valve’s very own Source engine, which makes it even more of an accomplishment…
Black Mesa media! Yes, that Black Mesa! Screenshots!
A host of new screen have been released today showing off Arkane Studios’ Dishonored, a title which I’ve been quietly keeping tabs on since I saw the first concept art emerge last year. The game is set in an industrial whaling city with a mix of high technology and mysticism known as Dunwall. You will play as a supernatural assassin in Dishonored and there is promised to be a very flexible combat system which will allow you to mix stealth, supernatural powers and brute force to achieve your goals.
The world has been created by Half-Life 2 art director Viktor Antonov, and the visual similarities with City 17 are subtle but noticeable. I also get a sense of inspiration from Fable III in some of the screen shots, maybe that is just me though. Hit the jump for all the images, and click on them to see them in all their full size glory.
It emerged on the Steam forums a few weeks ago that there was a mysterious project known as ‘Ravenholm’ or ‘Return to Ravenholm’ that was being worked on by Valve and Arkane in 2006/2007. To put a stop to any wild theories about what this game was, Valve’s Marc Laidlaw spoke to Lambda Generation to clear a few things up about the title. Read on for more details.
We don’t often look at the modding scene here at Reticule towers, but when something as obscure as a Half-Life: Dreamcast mod shows up as just being released, my attention is most certainly caught. The mod, developed by three man team of Revenant100, Barnz and Besli turns Gearbox Software’s unreleased Dreamcast version of the PC classic into a playable version on the PC. Hit the jump for more details
I don’t do Minecraft, I really don’t have any urge to play it, no matter how great it might be. But when Joe Martin tweeted about a Half-Life texture pack for the game of blocks, I had to take a look at the thread with all the details. Amazing, simply amazing, that Zombie is done to perfection, bravo to JurajIsNotPirat who made it.