I was saved from scrambling to come up with an introduction with the announcement of Civilization: Beyond Earth which is coming this ‘Fall’ according to the American terminology. The spiritual successor to Alpha Centauri, perhaps the most highly praised 4X game is sure to attract a lot of attention before release, and fortunately PC Gamer have a massive interview with the team covering factions, the planet and more. Well worth a read while the first trailer can be found after the break along with our team’s contributions for Our Week in Games. …
It is time for more of Our Week in Games as the football transfer window approaches last orders, the kids get ready to go back to school and the end of year big hitting games get ever closer to launch. That’s right, we are now in September, a month where we will see Rome II and Grand Theft Auto V launch. You can see the latest GTA trailer after the break before we get down to business. …
The competition finalists for the 15th Annual Independent Games Festival Awards have been revealed with a group of stellar names appearing across all the categories, especially the Grand Prize. Award winners will be announced March 27th during the Game Developers Conference, all the games up for awards will be playable during GDC on the showfloor and will also appear during the Independent Games Summit taking place in the days before the GDC kicks off. …
Merry Sunday everybody, it’s Nick here. With Chris no doubt dining on Ferrero Rocher and Buck’s fizz over at Eurogamer, I’ve been left with the privilege of introducing this week’s Our Week In Games.
This week has been an FTL heavy week, with both Ed and Mike dying amidst the stars. It’s a remarkable game that’s been absorbing the time of pretty much everyone here at the Reticule. If you haven’t had a chance to experience it yet, its recent release on Steam has meant there’s never been an easier time to climb aboard.
In other news, Chris has this week been getting to grips with Borderland 2‘s Commando class, and I’ve finally achieved the impossible by landing on the Mun. More after the jump.
You can tell a lot about a civilisation from the quality of their starship amenities. Take the Federation for example – holodecks, lounges and gyms are standard on pretty much all of their vessels. The corridors are well lit and spacious, demonstrating a culture that truly cares about their citizens. The Klingons on the other hand – cramped, dark ships without luxuries or non-essentials. You’d be lucky to find even so much as a reclining chair on a Bird of Prey.
FTL’s starships, in comparison, lack dining facilities, sleeping accommodation or even toilets. If that doesn’t tell you something about the life expectancy of your average crew-member, I don’t know what does.
Emily has had a rather bad year. After finding herself stranded on an isolated planet for months, she thought her luck had finally changed when a passing ship came to her rescue. Now that same ship is on fire, oxygen is slowly venting into space via a number of worryingly large cracks in the hull, and the rest of the crew is rather inconveniently dead. All Emily has to do is fix the ship by herself, get the heavily damaged engines operational again, then limp to the nearest store for repairs. Oh, and as if that wasn’t enough, she’s a giant grasshopper with claws for hands.
Justin Ma and Matthew Davis, creators of the unique space-roguelike Faster Than Light, have become the most recent developers to benefit from the monumentally successful Kickstarter project. After opening to public support yesterday, the developers have already shattered their modest $10,000 dollar target in little over a day, standing at $34,000 dollars at time of writing.