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£49 games and the Nintendo Switch

£49 games and the Nintendo Switch

Something has worried me ever since the Nintendo Switch was announced. It is this. Nintendo will find it hard to convince me that paying £49 for a game on their system represents good value. “Oh!” You shriek, “Just because it is a console that can be played on the go doesn’t mean it is less valuable to the consumer or the industry. You’re prolly just a AAA snob.” Here’s an analogy… Let’s say that you work in the car industry….

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Editor’s Blog – I’m a Dinosaur

Editor’s Blog – I’m a Dinosaur

The last time I wrote anything here on The Reticule, was nigh on three months ago when I delivered my Verdict on Rainbow Six: Siege. Even in the weeks before I wrote about Ubisoft’s hardcore shooter, my writing output had been limited. There’s no singular reason that I can put my finger on for why I haven’t written as much as I used it, but part of the reason is because I am a dinosaur. You read that right, I believe…

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Clearing The Backlog – The Crew

Clearing The Backlog – The Crew

Take a pinch of the multitudinous number of activities found in Burnout Paradise, a slice of story (a rarity for driving games) like Driver: San Francisco and a dollop of open-world antics from Fuel. Mix those elements all together and finish off with a topping of Test Drive Unlimited and classic Ubisoft open-world traits and you are left with The Crew.

Editor’s Blog: Three Weeks, Not Much Gaming – Blame the Cycling

Editor’s Blog: Three Weeks, Not Much Gaming – Blame the Cycling

In a normal week, I struggle these days to devote heaps of time to playing games. Between work, spending time with my girlfriend, socialising and watching some of the great TV that’s out there at the moment, there really isn’t enough time in the day. But these past three weeks have been even more challenging for finding gaming time.

Five Things I Want To See in Splatoon

Five Things I Want To See in Splatoon

I picked up Splatoon on launch weekend, and I’ve been coming back to it for a quick blast of inky action most days since then. It is a very well crafted game, not a surprise as it comes from the Nintendo EAD team that created the Wii’s major hit, Wii Sports, and one of the few Wii U titles to really make use of the GamePad, Nintendo Land.

It really is a wonderful slice of new IP from one of Nintendo’s best internal teams, but there are a few things I wouldn’t mind seeing from it. I don’t normally write lists like this, but here we go…

A Nearly Game-less Birthday is a Good Thing

A Nearly Game-less Birthday is a Good Thing

I haven’t played any games at all for just over a week now, you can blame the long hard slog of turning 27 for that. Visiting friends and catching up on a TV backlog has taken me away from my gaming time, but in the midst of the celebrations, I only received one game as a birthday present. And that isn’t a bad thing.

Editorial – I applaud the SJW

Editorial – I applaud the SJW

The ‘gaming community’ (if there even is one these days) has proven to contain dark groups of characters that like nothing better than to harass women and claim that there is a clique of games journalists trying to destroy their hobby by shining a light on issues…like the harassment of women. This doesn’t sit right with me, and I want to share my thoughts in this Editorial.

Editorial – On Interviews

Editorial – On Interviews

This is very much a moment for me to through some things floating around my head onto the site and to give a little bit of an insight into how I at least do interviews for The Reticule and why I do them like I do. This very much is a result of reading Alec Meer’s tremendous conversation with Ken Levine, the man behind BioShock: Infinite on Rock, Paper, Shotgun. Here is Part One and Part Two. Read them, then come back to this.

The First Person Shooter – I’m Bored Now

The First Person Shooter – I’m Bored Now

A large gun, and an area full of people in front of me. In any other genre, there may be some hope of conversation, perhaps a spot of exploring, even. But no, this is a first-person-shooter and all must die. Hesitate, and you either die, riddled with bullets and with a screen full of jam, or the game simply shouts at you and forces a restart regardless.

This isn’t a problem, financially, for many developers and publishers. This is the norm; this is what people expect from a modern FPS and if it wasn’t full-on, balls-to-the-wall bullet-action, fans would be disappointed. Provided it has a pedigree – Call of Duty, Halo, or any number of yearly spin-offs – it will make oodles of cash one way or another, so what’s the problem?

It’s all getting very boring indeed.

Editorial – The Future Of The Console Business

Editorial – The Future Of The Console Business

As we get ever closer to possible reveals of the next generation of consoles from Sony and Microsoft at E3 this Summer, musings about the future of the console market are bound to crop up here and there. The first sign of the changes to business of how we pay for consoles emerged yesterday with Microsoft launching a new bundle in the US where you get a 4GB 360 with Kinect for an initial fee of $99, with a two-year…

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Reviewing Rage – A question of iDentity

Reviewing Rage – A question of iDentity

This was originally intended to be a disclaimer at the beginning of my Rage review, but it spiralled out of control and now takes the form of an editorial about journalistic objectivity and the relationship gamers have with developers, thus ends the disclaimer to the disclaimer.