We all know that things out there in the real world are scary right now, and many of us are entering into social distancing and isolation. But, games are here to help you get through these tough times, and we here at The Reticule have no shame in offering some thoughts on the games to play in these troubled times. Grand Strategy Fun My first choice here would be Hearts of Day, but you can substitute it with any number…
There haven’t been many AAA games at EGX this year that I came into the show keen to check out, but Doom Eternal was one of them, so when I got the chance to get stuck into a twenty-minute demo of action taken from the middle of the game, I was excited. Before the shooting started, there was a demo specific tutorial to refresh everyone with the basics of this generation of Doom games. It was a welcome refresher, and something that…
As we celebrate our 10th Birthday here at Reticule Towers, we’re going to take a chance to look at our favourite games of the Reticule Years. There are few, if any, rules set for what we will write about. So hit the break, and see what we have chosen as Our Favourite Games of The Reticule Years.
My love for the original DOOM is no great secret. It’s one of the earliest PC games I remember playing as a child and along with X-Com: UFO Defense it’s one of the first games to be installed on any new PC I buy. However, whilst I’m content enough to enjoy the classic graphical stylings of Carmack’s original masterpiece, for those looking for something a little more contemporary, there’s OMDO.
Welcome to my third entry in Our Year in Games 2016. I hope everyone has had a merry Christmas and festive period so far, and with 2017 just around the corner, I think it is about time I actually talked about some of the games from this year that I have been playing.
There was a moment in the new (and awesome by the way) Doom which instantly reminded me of Half-Life. The moment came when I entered the core of the Argent Energy Tower, and I was sent back in time to Anomalous Materials in Half-Life. Bear with me, and I will explain all after the break.
I’m not entirely sure who it was that first coined the term ‘Holy Chainsaw’ – it was either my brother or one of his friends, crammed into the spare bedroom and huddled around my father’s private work computer that held national secrets, government documents and for some reason a shareware copy of Doom. What we did all agree on however is which of DOOM’s many chainsaws it was. Towards the end of Knee Deep In the Dead’s second level you catch a tantalising glimpse of it through a window – standing proudly upon a tall pedestal surrounded by a moat and guarded by a couple of reverential looking zombie soldiers, it called to you by the very fact that you can’t reach it.
Nick has been talking a little bit about horror games recently, it’s made me think about my struggles with horror games, or even just mildly scary games.
It all goes back to 2004, twelve years ago and three different games. There are stories I could share about some games that have been released this decade, but I’ll leave you with these tales for now…
Oh my. It’s Doom. This is THE game that cemented my gaming and FPS love, and they’ve released a teaser trailer. It’s less than 3 seconds of footage, half of which are arguably cutscene, but I’m squeeing like a schoolgirl.
In a break from our currently non-existent E3 coverage, a teaser trailer has been released by Bethesda for DOOM, (capital letters essential) ahead of a full reveal at QuakeCon in July. Check it out after the break.
Doom 3 might be looking just a little bit dated, even with this enhanced BFG edition. But you should be looking forward to this for eight new levels which comprise ‘The Lost Mission’. This new mission pack might even tie into Doom 4 as indicated by Tim Willits comments to RPS from QuakeCon.
Bethesda, owner of id Software, has announced they will be releasing a compilation of the Doom series to this date for Xbox 360 and PS3. They are calling it Doom 3 BFG Edition. UPDATED.
Do you remember the days when you could run backwards just as fast as you could forwards? When you were allowed to carry more than two weapons onto the battlefield? When plots could generally be summed up by the words ‘bad stuff’s gone down?’ Brad Carney, creator of Wrack certainly does, and he misses them.