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The Reticule Guide to Isolation Gaming

The Reticule Guide to Isolation Gaming

We all know that things out there in the real world are scary right now, and many of us are entering into social distancing and isolation. But, games are here to help you get through these tough times, and we here at The Reticule have no shame in offering some thoughts on the games to play in these troubled times.

Grand Strategy Fun

My first choice here would be Hearts of Day, but you can substitute it with any number of Paradox Interactive’s other grand strategy titles, they all offer similar thrills. Hell, if you are feeling bold you could start with Imperator: Rome, hit Crusader Kings, Europa Universalis (and maybe even Victoria) before finishing up with World War Two.

The hours you can while away with these are immense, but you don’t need to do it alone. They all offer some level of multiplayer action, and I had a very enjoyable campaign some years ago with friend of The Reticule and ex-Gaming Daily editor Craig Lager in Europa Universalis.

Find yourself a Discord server with some friends, and get stuck in. The intrigue of building alliances and waiting for a stab in the back will make or break your friendships…well, hopefully make them. The pace of the games also ensure that they are a good social space allowing for plenty of time for general chit chat amongst the empire building.

If the Paradox titles lack the fighting that you desire, the Total War games are quite an attractive alternative.

Football Manager

It was only a couple of weeks ago that I talked about the wonders of a long-term game in Football Manager 2020, but you can also take it online with some friends. Draft a squad of superstars and create a mini tournament to battle for managerial supremacy.

If you have family members indoors with you, then simply add another manager and take it in turns managing your team. Take charge of two teams in the National League and see who can take them all the way to the top. It’s a perfect game for multiple ways of play.

Twitch and eSports

I’m not one for Twitch, but Jon runs regular sessions on Escape from Tarkov while a friend who regularly plays retro classic Age of Empires 2 revealed that a recent tournament had 32,000 people watching. Twitch really is a great source of social community interaction, and with Half-Life Alyx coming out this week, many more will be signing in to experience Valve’s latest.

Even Formula 1, the most steeped in tradition of sports is going online with a virtual series to replace the real world action. Surely that will appeal to both gamers and F1 fans?

Battlefield 2

I’m going classic with this one, but you can replace this with the modern games or something like Call of Duty. But for me, BF2 is the one. While it requires some third party support these days, there are still plenty of servers active, and the squad play is like nothing else out there. Find five friends, grab a Discord server and take to the battle. Playing as a squad in this game is like nothing else out there, and it runs on old enough kit to pull your PC out of the loft and still get into the action.

The Sims

All by yourself and missing your friends, family and work colleagues? Build your own little community and embrace your nice…or not so nice side!

Switch Games

The Switch has a brilliant library of games, both first party and third party. If your TV is being taken over with some Netflix bingeing, then take your Switch out of its dock and dive into a deep RPG like Skyrim or The Witcher 3, or get the family involved in a Mario Party game.

The online setup on the Switch isn’t great, but great times can be had with a combination of face time and Mario Kart.

The New Releases

Doom and Animal Crossing have just come out. Rumour is they’re both a bit good.

Stay Safe!

All told, please…stay safe.

Doom Eternal – Hands On

Doom Eternal – Hands On

There haven’t been many AAA games at EGX this year that I came into the show keen to check out, but Doom Eternal was one of them, so when I got the chance to get stuck into a twenty-minute demo of action taken from the middle of the game, I was excited.

Before the shooting started, there was a demo specific tutorial to refresh everyone with the basics of this generation of Doom games. It was a welcome refresher, and something that more companies could take note of when showing off big singleplayer games at shows like EGX. When trying to get your game into the hands of a wider audience, you don’t want them feeling put off by not knowing how to make the most of the game. A round of applause to Bethesda and id Software for that. The tutorial made a point of ensuring you knew how to wall climb, jump between walls and traverse the environment. Eternal looks set to be a much more vertical game than 2016’s Doom.

Upon getting into the action, it’s clear from the off that the id Tech 7 engine that is powering Eternal has taken things to another level from the id Tech 6 generation of games. It helps that the demo is being run on a more than capable PC, but the sheer scalability of the id engines should mean that Panic Button make another stunning port of Eternal to the Switch when it lands there later next year.

The levels I played through saw the Doom Slayer working to get back to Mars, fighting through a UAC station orbiting Phobos, a base falling apart under the weight of the demonic onslaught. Being a demo from the mid-part of the full game, you are already loaded with a bevy of weapons along with their respective mods. An early highlight was picking up a Super Shotgun. A classic of the Doom arsenal, this new version comes equipped with the Meat Hook mod which allows you to slingshot yourself towards an enemy. Extremely useful for crossing the many broken parts of the station, and for maintaining the fast-paced action established with the previous game.

Tying in with elements like the Meat Hook are the returning glory kills rewarding you with health, and a mega glory kill which can wipe out a group of demons in a stunning burst of melee inflicted gore. The chainsaw, provided you have fuel, will drop ammo while a new flamethrower will light up enemies who will drop armour once you finish them off. The new ways of keeping the Slayer topped up with his essentials might take a few moments of getting used to, but soon enough I was deep in the rhythm and blasting demons back to hell.

If you find a demon too far away to get an easy melee kill on, a dash move will get you up close and personal to finish the job. Dashing is another crucial element to keeping the action flowing, but fear not as there is always time to explore. Bringing up the automap will highlight objectives and the all-important pickups and secrets that are dotted around the levels. Rushing through head long will get you from A to B, but exploration and finding secrets has always been a key element of the Doom series and I was pleased to find a secret along with a few 1-ups.

These are new for Eternal and are another mechanism designed to keep you fighting, rather than restarting checkpoints when you inevitably die. It’s a great addition that keeps you in the moment.

New for Eternal is an element of destructible parts to the demons. The Aracnotron makes a re-appearance from the Doom 2 days, and you’ll find that a few carefully aimed rockets with destroy the cannon located at the top of the brain. Other bigger demons feature the same destructible elements, some might think they’re gimmicky, but I felt they added another layer to the action.

My one pause for thought came with an extravagant platforming section that reminded me of the worst moments of Xen in Half-Life. Obviously, movement is a thousand times improved upon Valve’s classic, but the sequence of hopping and boosting between floating pillars was a bit tedious. Where these platforms made you think about the game vertically, rather than what’s directly in your line of sight was welcome, but maybe I’m just too clumsy around the keyboard to traverse these sections as seamlessly as would be hoped.

It wasn’t too much of a blemish on what was an otherwise brilliant demo. If 2016’s Doom wasn’t up your street, then I don’t think Eternal will be. If it was though, then Eternal looks to be more of that goodness, just dialled up to 13. I’m on board, and have no issue with the delay until 2020, for a singleplayer focused game, I’d rather id take the time for a bit more spit and polish to tidy it all up.

My slaying was more than enjoyable with the twenty minutes going too fast.

The Reticule Turns 10 – Our Favourite Games of The Reticule Years

The Reticule Turns 10 – Our Favourite Games of The Reticule Years

As we celebrate our 10th Birthday here at Reticule Towers, we’re going to take a chance to look at our favourite games of the Reticule Years. There are few, if any, rules set for what we will write about. So hit the break, and see what we have chosen as Our Favourite Games of The Reticule Years.

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OMDO – 3D DOOM With A ‘Very Slight’ Catch

OMDO – 3D DOOM With A ‘Very Slight’ Catch

My love for the original DOOM is no great secret. It’s one of the earliest PC games I remember playing as a child and along with X-Com: UFO Defense it’s one of the first games to be installed on any new PC I buy. However, whilst I’m content enough to enjoy the classic graphical stylings of Carmack’s original masterpiece, for those looking for something a little more contemporary, there’s OMDO.

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Sanctus Vidi Vinculum

Sanctus Vidi Vinculum

I’m not entirely sure who it was that first coined the term ‘Holy Chainsaw’ – it was either my brother or one of his friends, crammed into the spare bedroom of my parent’s house, huddled around my father’s work computer which contained national secrets, government documents and for some reason a shareware copy of Doom.

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A Year of Horror

A Year of Horror

Nick has been talking a little bit about horror games recently, it’s made me think about my struggles with horror games, or even just mildly scary games.

It all goes back to 2004, twelve years ago and three different games. There are stories I could share about some games that have been released this decade, but I’ll leave you with these tales for now…

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