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Tag: Dead Cells

Dead Cells – The Verdict

Dead Cells – The Verdict

I had a feeling Dead Cells would be something special when I previewed it last year, and frankly, it’s proving difficult to pull myself away from it to actually write this Verdict. I told myself that I’d jump on for just five minutes this morning, to get myself in the groove. An hour later, after failing at the hands of The Concierge, the first boss, I’m back to writing. It’s a great game.

Rejoice! Dead Cells Launches

Rejoice! Dead Cells Launches

Rejoice dear readers, for Dead Cells has hit version 1.0, and is now available in the wild on Steam and assorted console gizmos. To celebrate, developers Motion Twin reveal in their release blog that they will celebrate by going to ye olde pub. In the 454 days the game has been in Early Access, there have been 79 updates, including 10 major feature or content releases. Boy, it seems worth the wait for this release version to go live.

The Big(ish) List of 2018 Indies

The Big(ish) List of 2018 Indies

Every once in a while, one of us here at Reticule Towers takes the decision to take a look at some games coming out in the year ahead. Sometimes we might talk about, AAA, others indie. This time, I’ve picked a few indies that are on the horizon. Hit the break to read more…

Dead Cells – Early Access

Dead Cells – Early Access

Dead Cells is a self-described rogue-lite, metroidvania action-platformer with 2D souls-lite combat. What?! There’s a lot of different phrases going on there, and if I had simply seen it appear described as such on the Steam Early Access lists, I might have passed over it. You see, my ‘rogue-like’ experience extends to Spelunky and the recently released Heat Signature, and the term ‘metroidvania’ went right over my head until Wikipedia pointed out the Batman: Arkham was an example. As for ‘souls-lite’ combat? I’ve never got along with…

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EGX 2017 Day Two Roundup

EGX 2017 Day Two Roundup

Day two of EX 2017 is done for me, and I think I’ve had a pretty decent show. While I haven’t seen many AAA games, I’m not too concerned about losing an hour or more of my life in a queue for a game that people will buy in their droves anyway. What has always interested is the indie games, and their certainly have been some gems on show this year.