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Tag: Daedalic Entertainment

Blackguards 2 Gameplay Preview

Blackguards 2 Gameplay Preview

Blackguards 2 is a turn-based, tactical RPG based on the rule book of The Dark Eye, the increasingly popular German role-playing game that challenges even Dungeons and Dragons for it’s fantasy crown. Made by Daedalic Entertainment, Blackguards 2 is a follow up to 2014’s original and is due for release almost exactly one year later in January of 2015. Various additions and improvements have been made since the first game was released making Blackguards 2 a more accessible and understandable game than its predecessor.

Goodbye Deponia – The Verdict

Goodbye Deponia – The Verdict

Rufus is one of those combustible characters that try as he might, can’t help but cause chaos at the best of times. This characterisation combined with Deponia‘s off-the-wall humour has seen Rufus in quite a few predicaments throughout his adventures. It’s these moments of picturesque hilarity that mould the Deponia games from being simply funny, to hilariously memorable.

Memoria – The Verdict

Memoria – The Verdict

“Somehow I don’t enjoy mindless trial and error like I used to” announces Geron during what I now like to refer to as ‘The Cucumber Incident’, the one and only moment in Memoria where all reasoning and judgement is thrown out the window in place for random guess work and pure luck. To say that there is only one such moment in a ten to twelve hour game built around puzzle solving is a big credit to Daedalic Entertainment.

Memoria Hands On Preview

Memoria Hands On Preview

Memoria tells us the story of Geron and his wish to break the curse that currently traps his friend Nuri in the form of a raven. In order to do this he strikes a deal with a wizard who will teach him the spell he requires, but only if he can first solve a riddle.

Interview With Matt Kempke, Author Of ‘The Night Of The Rabbit’

Interview With Matt Kempke, Author Of ‘The Night Of The Rabbit’

Daedalic Entertainment have been producing distinctive and high quality adventure games since their first production in 2008. Titles such as Deponia, The Whispered World and Dark Eye: The Chains of Satinav have been praised by critics for their imaginative stories, strong characters and well developed worlds. Daedalic’s latest game, The Night of the Rabbit is no different and you can read my full thoughts in the Verdict I wrote earlier in the month.

Magically I have managed to corner Matt Kempke, author of The Night of the Rabbit and have convinced him to answer a few of my questions about the game and his thoughts on future projects. Matt is no stranger when it comes to making games and has written and created his own in the past, most notably What Makes You Tick: A Stitch In Time.

The Night of the Rabbit – The Verdict

The Night of the Rabbit – The Verdict

I have to admit that I’m a sucker for a game with a good story, and it’s clear from the get go that The Night of the Rabbit is a game with a good story. From the orchestral music to the intricately hand drawn world, from the solid voice acting performances to the care and attention that has been given to the delivery of the story and its characters.

Chaos On Deponia – The Verdict

Chaos On Deponia – The Verdict

Chaos On Deponia is the second part of Daedalic Entertainments point and click adventure trilogy. It sees the return of Rufus as he attempts yet again, to make his way to Elysium and stop the Argonons from destroying the junk planet of Deponia. The problem is that Rufus is a magnet for pandemonium and makes his task infinitely harder by simply being himself.

Deponia – The Verdict

Deponia – The Verdict

Rufus longs to leave the junkyards of Deponia, he longs for a better life in an unknown land, filled with riches and luxury. But most of all, he longs to get away from his nagging ex-girlfriend Toni and the town of Kuvaq where he has become known, for some very good reasons, as the local idiot. Brimming with witty humour, a beautiful art style and some extremely tricky puzzles, Deponia is not a game for the defeatists. Before playing this game make sure you have firmly rammed your thinking cap on your head, glued it down and stapled it on just for safe measure.