It’s 1924 and alcoholic ex-serviceman turned private investigator Edward Pierce is sitting in his quiet office, drink in hand, wondering where the next job is going to come from. All of a sudden there’s a knock at the door and before he knows it, he finds himself whisked off to a remote island to investigate the death of the Hawkins family in a fire that consumed their home.
The land of Westeros. An island of lords and serfs, castles and whore houses. One fat and lusty king rules seven kingdoms which threaten to tear themselves apart at any minute if endless hordes of wild folk, the walking dead and worse do not pour over a 500 foot-high Wall and destroy everything in their path first. And here I am walking from tedious cutscene to tedious cutscene and occasionally hitting men until they fall over.
This is the Game of Thrones ‘action adventure roleplaying game’ by Cyanide Studio. Confusion is understandable. So far there is this; the real-time-strategy game Game of Thrones: Genesis; a collectible card game; a living card game; and a board game (which is like Risk+ and is awesome, by the way).
GoT is set from a year before the beginning of the books/TV series up to about half way through the first book/season. It is an intertwining story of two primary characters: a Nights Watchman called Mors (he of the men who guard the gigantic wall of ice in the North) and Ser Alester, a knight of a minor house sworn to House Lannister and a red priest of R’yllor who has recently returned from a self-imposed exile across the sea. In the game’s fifteen chapters, control and story is alternated between the two characters.