I’ve been playing a bit of F1 2017 recently, mainly in between sessions of Destiny 2 or Dishonored 2, and it’s proving to be a splendid game, one where I’ve finally found a way to play, and enjoy, what is a great racer.
Rally, one of the purest forms of motorsport. Man and machine against the road, a co-drivers hastily barked instructions all that keeps them from slipping off the road and out of the action. Codemasters reached near perfection with distilling the core rallying experience into a video game with DiRT Rally a few years ago. Now, they’re back with DiRT 4, a racing game with rally at its heart, but a different beast to the hardcore icon from 2015.
Codemasters sneakily released a new game onto Steam Early Access the other week when they went public with DiRT Rally, the latest game in the DiRT series, but one that takes an approach more in keeping with the older Colin McRae Rally games. Codemasters talk boldly about realism with Rally, and I’ve been checking it out over the past few days to see how it fares, and how it stands compared to other rallying titles.
There are many exciting racers in varying stages of development at the moment, be they Project CARS or Assetto Corsa. These crowd-funded racers that are still being developed are going to face some serious competition soon when Codemasters throw their hat in the ring once again as GRID is set to return this June.
Now that Steam Family Sharing has been officially out for a few days have you all been making use of it? I certainly have, joining my account with a few of my friends and suddenly I have over 250 games available to me.
I had no idea what it was going to be like playing a modern racing game with a wheel and pedals until I hit Grid 2 at the Eurogamer Expo. The last time I did was in an ancient beat up SEGA Rally Arcade unit that was gathering dust in my University Students Union. So playing Codemasters’ next big racer with a full wheel and pedal setup was like walking on Mars to me, I didn’t have a clue how things were going to work.
To be honest, it didn’t really work; I spent more time smashing my Ford Mustang into pieces on various trees and rocks than actually driving smoothly on the road in the point-to-point race I was in. This was just one of the demo booths available for Grid 2, the other was a traditional two-lap race with a bunch of AI opponents and an Xbox 360 controller.
There comes a time where everyone feels the need for a little more excitement in their life, a little more danger. For me extreme sports are where I get my kicks, and nothing is more extreme than the high-speed and precision of Formula One. Lucky for me Codemasters have just released F1 2012, and at the touch of a button I can be in control of my very own powerfully tuned behemoth. That settles that then.
Being a fan of Formula One and wanting to play a F1 game are two entirely different things. In my opinion the games that I have seen in the past haven’t delivered the excitement and tension I get when watching the races on TV, and don’t convey the same feel of complete precision and total control that the drivers have over their extremely powerful cars. That is until now.
Codemasters F1 2012 demo is out today for all Xbox 360 owners, and I for one can’t wait to try it out. The game is set to be the most realistic of the series with a host of new attributes that feature in the real world of Formula 1.
It might be tricky for anyone keen to glance at the currently unfinished Circuit of Americas track, due for it’s maiden race in November of this year. Luckily for us Codemasters creative director Stephen Hood has already driven round the track using next months final, pre-launch version of Codemasters F1 2012 game. Hit the jump to see the full track.
Oh my! That is a teaser trailer for Grid 2 from Codemasters and that has really caught my attention. The original was an awesome reboot of the TOCA series and few titles since have quite managed to match it. The teaser promised something else to come, probably the full reveal, next week on the 8th of August. Hell. Yes.
I say, safety cars appearing in an F1 game? That definitely gets a bit of a thumbs up from me, must wonder how F1 2011 will decide when a safety car needs to be deployed though. The new game has lots of fun features, hopefully I can get into it a bit easier than last years edition.
I do wish to declare that I believe F1 2011 including a co-op season mode is a very good idea. For once you will have the chance to both work with your co-op buddy, and also to utterly ruin his game. Imagine, you both have been racing at the very limit of abilities of your car all season and have managed to secure the Constructors Championship, a perfect bit of team-work. It is the last race of the season, you have a gentleman’s agreement that the guy who leads into the first corner will keep the race lead, only to totally ruin his race, and your friendship, by knocking him out of the race to secure the win and the Drivers Championship. That sounds awesome.