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CyberPunk 2077 – EGX Preview

CyberPunk 2077 – EGX Preview

Six months out from the planned release, and CD Projekt Red are being careful with CyberPunk 2077, showing off plenty in a 45-minute cinematic demo, but by keeping it out of the hands of the general public at EGX, ensuring people only see exactly what they want you to see. With some developers, you might start to have concerns that the ground-breaking new features they have spent months hyping will all fall apart when people get hands on. With CDPR though, they have The Witcher 3 in their history, a grand open-world RPG that stands out as a highlight of this generation, and you start to wonder whether CyberPunk 2077 might top Geralt’s adventure.

The demo that we were shown started with the team from CDPR showing off the character customisation options. While they only gave us a light touch run through, I got the impression you can go into quite some depth when making your version V. We were also given a glimpse of the life path that you choose for V, a overarching archetype that you will be able to tweak and change as you work through the game. These are the areas that I love to dive into in RPGs, and this demo sure as hell left me wanting to see more.

Once a male, hacking focused version of V had been created, Keanu Reeves’ character of Johnny Silverhand provides some augmented reality direction: find Placide from the Voodoo Boy gang and find a way to make contact with a legendary figure of the NetRunner community. As V explores his surroundings, making his way to a church to meet one of Placide’s handlers I was gazing at the world of Night City that CDPR have created. I’ve largely avoided bingeing on pre-release trailers and previews for CyberPunk, and so my first real glimpse of V’s hometown was quite something.

NPCs are everwhere, think Novigrad in The Witcher 3, but with an even greater cast of people milling about. The effort that has gone into making Night City must have been immense, and part of me wonders whether CDPR might look to push the release date back further to ensure all the various game systems are working in sync, and to potentially make this a cross-gen release. I can only imagine how beneficial the extra power of the new consoles will be to help immerse you in Night City’s life.

After being taken to meet Placide, the range of conversation options was shown off. Along with the expected class and skill specific conversation threads you can pull at, we were also shown action taking place in the background to the conversation which led to new contextual conversation options. It was impressive in the moment, but as it took place in a scripted and controlled setting in Placide’s office, it raised a question in my mind of how much you might see that take place out in the city itself. The rest of V’s dealings with Placide were focused on the biohacking elements at the heart of the game.

Jacking into Placide’s network leaves you vulnerable to his spying but will prove useful as you complete a job for him. The sequence around the biohacking and body-mods felt very Deus Ex, which is no bad thing, but left me wondering whether some of the messages and themes that CDPR will be trying to explore through CyberPunk won’t be as new and “hot take” as some might expect.

When it came time to infiltrate the base of the rival gang, we were shown two opposite approaches to handling the situation. A stealth focused method with a healthy dose of hacking, or a gun heavy onslaught augmented with strength perks opening different options. Personally, I found the stealthy approach much more interesting. Hacking cameras and silently taking down opponents is one thing, but being able to hack their own body mods adds to the fun and games that you would expect to take part in. The action focused offering had a more traditional shooter feel with a lesser focus on the hacking abilities and more on the bludgeoning your way through any spot of trouble.

Without going hands-on, it’s hard to say how the all guns blazing approach would feel. The Witcher 3 proved to offer brilliant, yet easy combat with the third-person perspective and mix of signs and swords. I’m just not sure that CyberPunk will best suit that style of gameplay, especially when the subtler approaches look set to be much more entertaining judging from the action shown at EGX.

CyberPunk 2077 look fantastic, and has a world that I have no doubt people will fall in love with. I have confidence in CDPR, but the sooner they get this into the hands of fans at events like EGX, the better.

Geralt’s Still Chasing Girls In New Witcher 3 Cinematic Trailer

Geralt’s Still Chasing Girls In New Witcher 3 Cinematic Trailer

Yennefer, the immensely powerful sorceress and one time love interest of Geralt is on the run. From what or to what we do not yet know, but her journey is very dangerous and requires quick thinking and determination merely to survive. Geralt the Witcher has not given up hope of once again finding Yennefer and pursues her through this harsh environment with the help of his mentor Vesemir.

The Witcher 3 is set to be the largest and most impressive entry to the series yet and boasts a open world 35 times larger than that of its predecessor. With the release still months away this new cinematic trailer begins to explore the story and setting behind one of the most impressive looking RPGs since we Fus-Ro-Dah’d our way across northern Tamriel.

The Witcher 3 launches on PC, PS4 and Xbox One in February 2015.

CD Projekt RED Announces The Witcher 3: The Wild Hunt, Celebratory Teaser Enclosed

CD Projekt RED Announces The Witcher 3: The Wild Hunt, Celebratory Teaser Enclosed

CD Projekt Red have today announced The Witcher 3: The Wild Hunt, the latest in the series of games based on Polish author Andrzej Sapkowski’s best selling books. With a open world that’s 20% larger than Skyrim, CDPR aim to make this the Ultimate game in the series, with trademark decision making and the strong storytelling we have come to know and love over the past two games. They have also revealed this will be the last time the studio is to make a Witcher game.

Adam Badowski head of the CDPR studio had this to say in a statement taken from the official website:

The captivating and non-linear story of The Witcher 3: Wild Hunt takes place in a rich, truly open-world environment. A world which is thrilling to explore, full of daring adventures, momentous quests, memorable characters, and unique monsters. Players will freely travel through woods, lakes, mountains, cities and villages. Each region is inhabited by distinct populations with their own customs, legends and problems. The world of The Witcher 3: Wild Hunt is 30 times bigger than The Witcher 2.

Imagine playing a dark fantasy game with the same great non-linear story as in the previous Witcher titles, but now told in a world you can explore freely with no artificial boundaries. The war-ravaged world is so huge that to reach farther places you will need to ride a horse or sail a boat to get there. A world where your choices have truly epic consequences. From the development side, this goal is extremely demanding. Our team had to make significant design changes and our tech had to be rebuilt. But we believe that this will lead to a completely new level of non-linearity and a whole new, richer gaming experience. As a gamer, I would love to play this kind of RPG, and I think this is what many players are waiting for. This is our dream come true at CD Projekt RED, and we hope it will be the same for you!

People may ask if this is really going to be the last Witcher game. Yes, it is. Why? Because we believe that we should end the series on a high note. Technology has progressed to where we can finally tell the story the way we want, with the visuals we want, in the world we imagined. This will be the ultimate fantasy RPG experience, and while we’re hardly out of stories to tell, we believe it’s time for us to look to new worlds and new horizons to keep pushing the boundaries of what we can create.

CD Projekt RED have updated the Witcher website to contain new information and a news feed surrounding the announcement. They have also reduced the price of The Witcher 1 and 2 Enchanced Editions by 50% on Steam and GOG.com.

The Witcher 2: Assassins of Kings Enhanced Edition – The Verdict

The Witcher 2: Assassins of Kings Enhanced Edition – The Verdict

Geralt of Rivia, the White Wolf, is a Witcher. Witchers are warriors who possess magic powers and superior abilities due to being taken in as children and given potions and martial training for most of their young lives. This special training can cause adverse side affects and sometimes even death, the result of this is that only 40% of children survive the final trial and go on to become Witchers. Once fully trained Witchers use their unique abilities to make a living killing wild beasts and often people who get in their way. Geralt was special, being able to take on larger doses of the mutagen as a child and undergo extra experiments to further increase his abilities. He was lucky to escape with the only side effect of the experiments being his hair turning sheet white. Without giving too much away the game begins with Geralt recalling his story of battle beside King Foltest who he recently saved from an assassination attempt. The King is retaliating against a revolt by the noble families of his kingdom who are unhappy with his rule and Geralt, knowing better than to refuse a King, has taken to becoming his personal guard.

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The Witcher 2 – PC 2.0 and 360 Release Detailed

The Witcher 2 – PC 2.0 and 360 Release Detailed

I have just come out of the Witcher 2 developer session at the Eurogamer Expo, and for me this one was the most interesting, we got some really good information about the upcoming release of version 2.0 for the PC as well as the 360 version of the game. CD Projekt Red’s Jan Kryzysztof Bielecki delivered the very informative presentation Hit the jump for more details.

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