The ever amazing Jakub Dvorský, lead producer on Machinarium dropped a message off in The Reticule’s inbox earlier showing off the new trailer for Machinarium.
Posted on 06 August 2009.
The ever amazing Jakub Dvorský, lead producer on Machinarium dropped a message off in The Reticule’s inbox earlier showing off the new trailer for Machinarium.
Posted in Indie Games, NewsComments (0)
Posted on 12 February 2009.

Machinarium is an adventure game being released later this year, and it’s one of this year’s IGF finalists. Telling the story of an ostracised robot trying to save his home town, it looks to be blending a beautiful visual style with an odd ball story. Amanita Design are responsible for a series of wonderful little flash games such as Samarost and the educational Questionaut. As there isn’t a build of the game they is able to show us at this stage of development, we instead got in touch with them and asked a few questions about the game. We talked to Jakub Dvorsky, one of the lead members of Amanita Design and below you’ll find a tale of intruige, narrative, why hard puzzles are still good puzzles, and robot love.
Posted in InterviewsComments (4)
Last Updated: 26 August 2010
Since writing my article on Mac gaming a while back I have been thinking about the coverage of Mac and Linux games on mainstream ‘PC’ gaming sites and magazines. I am thinking about places like PC Gamer (the magazine and the website) and Rock, Paper, Shotgun along with The Reticule.
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