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Turba – The Verdict Prince of Persia: The Forgotten Sands – The Verdict Singularity – The Verdict
 
Turba – The Verdict

Turba – The Verdict

Music makes the world go round, or so we’re told. It certainly seems to be an adage for many ‘casual’ games released on Steam lately, as we’ve seen with titles like Audiosurf and Beat Hazard using your music to create new gameplay experiences. Now Turba gets in on the act by combining music with the [...]

Turba – The Verdict
Prince of Persia: The Forgotten Sands – The Verdict

Prince of Persia: The Forgotten Sands – The Verdict

Most people think time is like a river, that it takes a team of workmen and an army of earthmoving vehicles to restructure, but I have seen the face of time and I can tell you they are wrong.

Prince of Persia: The Forgotten Sands – The Verdict
Singularity – The Verdict

Singularity – The Verdict

I’ve decided against better judgment that I will make up a word in this review, keep an eye out for it. It’s very much needed as Singularity is quite a “mish-mash” game, but stick with me as it’s also quite wonderful. Raven have done most things right and only a couple of things wrong, keep [...]

Singularity – The Verdict

Analysing the IGF: Mightier

Posted on 26 January 2009 by Phill Cameron. Posted in Featured, Indie GamesComments (3)

This is the fifth in the series where I’m slowly going through the finalists for this year’s IGF awards. This time I’m going to take a look at Mightier, the level drawing platformer that pretty much lets you craft anything in the game, from the levels, to your player, to the jetpack on his (or [...]

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The Ghost is Looking Quite Angry

Posted on 26 January 2009 by Phill Cameron. Posted in Indie GamesComments (1)

Offworld tipped me off to this; Pacman, done in the style of a text adventure. Of course there are limited options (essentially choosing whether to go North, South, East or West when those options are presented), but that doesn’t stop it from remaining tense, fun, and adding a layer of amusement that may have been [...]

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It Doesn’t End: Closure

Posted on 25 January 2009 by Phill Cameron. Posted in Indie GamesComments (7)

Yeah, I know I’ve already done one indie game post today, but this one is extra special. Tyler Glaiel, the co-creator of Aether, the Edmund McMillen classic, has made a game that’s easily the creepiest and genuinely scary flash game I’ve ever played. It’s called Closure, and it’s all about the light, or lack thereof. [...]

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Various Games for Windows Live Thoughts

Posted on 25 January 2009 by Greg Wild. Posted in ArticlesComments (11)

This could well be considered a rant of Angry Internet Proportions. Frankly I don’t care. Bill has a vision for the future of gaming, and I don’t like it. It’s a bleak picture of confusing interfaces, irritatingly specific internet connection requirements and unwieldy, restrictive, deceptive financial transactions. I don’t think any of my points here [...]

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Don’t be Sad: Assassin Blue(s)

Posted on 25 January 2009 by Phill Cameron. Posted in Indie GamesComments (2)

This is a fun little thing; Assassin Blue, a 2d platformer where you play a morally ambiguous assassin for a government in an unnamed country, tasked with killing people. Very paradigm shattering. Only it’s quite hard, and rather amusing at the same time. Your first target is the 3rd President the country has had in [...]

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Review – Ten Ton Ninja

Posted on 24 January 2009 by Steve Peacock. Posted in ReviewComments (0)

Ninjas are internet royalty. At some point in the long forgotten youth of the internet the concept of a Ninja fighting a Pirate was introduced, and everyone went giddy. It’s quite refreshing to have a ninja game without pirates in, or aliens, zombies, robots or anything else. Ten Ton Ninja is a platforming/puzzle game based [...]

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Developers of the Microsoft Flight Simulator series shown the door

Posted on 24 January 2009 by Mattias Tammet. Posted in NewsComments (2)

ACES Game Studio, the team recently behind the long-running Microsoft Flight Simulator series, have in a stunning move been shut down as a part of the recently-announced 5000 layoffs by Microsoft. This also jeopardizes the future of the Microsoft Train Simulator series, as ACES were working on its second iteration. Microsoft themselves have predictably said [...]

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FEAR 2 Demo and Impressions

Posted on 23 January 2009 by Greg Wild. Posted in NewsComments (5)

The demo for the seemingly long-delayed FEAR 2 was released on Steam today. It’s a hefty 1.8gb, so it might be an overnight job for some of you. I’ve played it a couple of times now, so here are some thoughts: It does seem on the whole, to be same-old-same-old. I think it’s a case [...]

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Last Updated: 30 July 2010

Years ago my parents bought what was at the time a new PC, it came with a few freebies, one of the best was Battlezone a game which mixed first-person combat elements with base control and resource management normally found in real-time strategy games.

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